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sp0q

Initiates
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  1. I won't argue that Sensuki's option is the best possible since I still don't exactly get this system. But it shows that the class can perfectly get around in the game, even without necessarily min/maxing.
  2. Absolutely stick with it! I created an exactly identical monk as Sensuke had suggested in one of his videos and had the same doubts. Up until level 4/5 she was squishy as hell (going unarmed, only some cloth with 2DR and -5%). But somewhere around level 6, especially when you acquire a second tank (I didn't create any additional npc's, went only with the in-game ones), she started to show her value. Eder and Pallegina are locking the first wave while the karate-chick runs around them and engages the casters and archers. Seriously, this looks hilarious cause she can interrupt any spell (skill 2/encounter) and if they actually manage to wound her they start flying across the screen :D I can't give you any statistics right now, but it really looks like she is killing half of the opposing force before others bring one or two guys down ; ) And I didn't even try to enchant anything yet so she's still running around with base stats. Somewhere inbetween I tried to give her two spears but it felt like armed combat was pulling her down. edit. oh and I played 'hard' from the beginning.
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