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CaptainCaveman

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Everything posted by CaptainCaveman

  1. Same issue here. Worth mentioning that I found the soul in Delver's Row before I checked the tavern to find his room ransacked in case that's relevant. Second breaking quest bug so far (the other one being the super-bugged family feud quest)
  2. The workaround for the performance issue is to set "-window-mode exclusive" in your launch settings in Steam. It appears that full screen mode is actually running as windowed mode! :/ That restores full framerate for me.
  3. Same, I had ok performance before the latest patch and now it's REALLY bad, especially outdoors. There are long lags of hundreds of milliseconds between frames and it seems to average about 10-15fps in Neketaka. I would like to uninstall the latest patch as it's made the game unplayable Intel 7700K NVidia 1080ti 32GB RAM
  4. Same problem here. Load times have crept up to 30 seconds and keep going up. This is running off a Samsung 840 EVO SSD with a Quad core i7 with 24GB RAM. The save game files (I think the main save files are in %USERPROFILE%\Saved Games\Pillars of Eternity) have increased from 160KB to 2MB in three days of play. The temp save files (%USERPROFILE%\AppData\Local\Temp\Obsidian Entertainment\Pillars of Eternity\TempSaveData) are between 100KB and 1MB for the .lvl files with no show of increase over time. MobileObjects.save is 2MB. Looking at Resource Monitor, it seems that during load times there is no bottleneck in disk or network throughput as you'd erxpect, but one CPU core spins up to maximum usage indicating that the load operation is single threaded and CPU constrained. I suspect that as the save file builds up game state it's taking longer to save/load this file due to the amount of clutter it's having to serialize/deserialize. Hopefully this can be optimised, otherwise it would be great to be able to switch off autosaves on screen transiitions which I suspect are taking up most of the extra load times. Hope this helps and thanks for such a great game!
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