Jonthrei
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Posts posted by Jonthrei
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First of all, this game looks awesome. I really, really, really, want to give Obsidian my money for this game. It's made me start a new game of Baldur's Gate 2 just to scratch the isometric rpg itch I've been having recently.
Now, I'm probably in the minority asking about this, but it's a concern that will determine whether or not I'll buy this game.
So: based on the Mature ESRB, how prevalent is the (stronger) profanity in this game?
The ESRB summary says:
So, is that one instance? Is there only one dialogue where it appears? How often is it used? I guess we won't really know until the full game is out.
Don't get me wrong, I appreciate more "mature" writing and themes. I don't mind "lore based profanity". But I recently bought Shadowrun:Dragonfall, and the (more explicit) profanity occurred so often that it was immersion breaking and annoying, and unfortunately Steam doesn't offer refunds. However, I recently learned that GOG offers refunds, so I can certainly try it out.
Really? You couldn't enjoy Dragonfall because the characters spoke like actual humans in a ****ty situation? I can't even.
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Yes.
I bought it on launch and am currently waiting for the patch before continuing. The game is fantastic, and you might be able to get a good 20-30 hours out of it before bugs become overwhelming and progression becomes impossible or the game becomes too easy because half your party has stats with triple digits.
Can't ever say for certain when the patch is coming, but the promise was this week. So probably next week.
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You had two options - wait for the patch, or do the sloppy fix that disables achievements and is liable to cause more problems. Now, your options are completing the game without achievements, or restarting.
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Sounds obnoxious.
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I, too, want 80GB games full of crappy acting over bad mics.
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I like cats, they taste like chicken.
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NEVER WAIT.
You can't appreciate the bug fixes until you've encountered the bugs. Perspective.
You only get to experience something for the first time once. Rushing into an unfinished experience means you'll never get the whole thing.
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Don't let your cat crawl around on your keyboard?
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Pillars of Eternity by itself shadows all the 3 Dragon Age games together!
You're very young, aren't you? Bioware literally invented this type of game with Baldur's Gate. Pillars of Eternity is so clearly directly inspired by Baldur's Gate II, in almost every single possible way, that your link to Dragon Age (a game nothing at all like either PoE or BG) is just confusing.
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It isn't confusing if you think about it for like, a second.
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Go play a game like Shadowrun and then call a vast array of dialog options bad. You're literally complaining about having more options. Plus, if you don't like seeing the things you can't say, you can turn them off in the options menu.
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You should probably read about how engagement works, and look at the talent Hold the Line.
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They should check with a doctor to get things tightened up again.
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I've been seeing this to, it happens with ANY race/class/difficulty setting. I first noticed it when I'd set my resolve to 15, which gets auto-bumped to .. 15 and then drops to 14 when you choose another culture. It SHOULD get bumped to 16, and then drop back to 15, in this situation, but it doesn't. Since then I have noticed that this happens regardless of what the stat value is set to, thus always permanently removing a stat point that it should not be. OP is correct in his statement.
When you're setting your resolve, the bonus is already there. When you switch to a different culture from Aedyr, the bonus is removed and another one is added.
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Yeah this was a major issue for me until I started adapting to it. I always keep a little focus to cast Mental Binding one anyone who gets close.
I don't know how the enemies instinctively know who is squishiest.
"Three guys in platemail... two wearing mail... hey, that idiot's in a dress! Kill him!"
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Yup. Probably just a bug.
That said, Fighters are THE tanks to go with currently. That said, that is also all they do better than anyone else.
Fighters do single target melee damage better than anyone else too. Barbarians are AOE specialized.
Uhm. Rogues?
Rogues have trouble doing damage when they're dead. Melee rogues are kind of silly, they don't have the endurance or deflection to survive there, and they don't have access to the Fighter talents that do absurd things to your base damage. (I had a dual wielding fighter, each of whose weapons did more listed damage than a 2h-weidling barbarian's). Honestly, Rogues are a ranged class. Their implementation is closest to the "ranger" archetype, and the ranger is a pet class.
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Yup. Probably just a bug.
That said, Fighters are THE tanks to go with currently. That said, that is also all they do better than anyone else.
Fighters do single target melee damage better than anyone else too. Barbarians are AOE specialized.
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Another trigger for this bug - selecting the fighter-specific "Weapon Specialization" talent / ability (not the generally available Weapon Focus talent) also clears active effects. My fighter loses the effect "Confident Aim" from another fighter talent, specifically. Hope this gets fixed soon.
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So, the double-clicking armor bug got some press, but I recently discovered another trigger for the same bug. When selecting the fighter talent / ability "Weapon Specialization" (not the generally available Weapon Focus), non-item active effects seem to be cleared. My fighter loses Confident Aim, to be specific. Hopefully the patch that fixes this issue goes live soon, and covers this trigger as well.
Trial of Iron exploit
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Some people think other people care about their gaming achievements (no one does), and want to collect the "hard to get" ones even if they didn't earn them.