Jump to content

Tomice

Members
  • Posts

    134
  • Joined

  • Last visited

Posts posted by Tomice

  1. I have to agree! Great game!

    I rarely had this feeling of a believable world I wanna engage in, reminds me of the first Dragon Age.

    A believable quest, and an enjoyable felling of progression by hiring crew and upgrading your ship.

    It also brings back fond childhood memories of Baldurs Gate.

    I also LOVE the scripted events, non-combat-situations have never been done better in any CRPG I ever played.

     

    I'd wish the we'd already be able to to play the game in the polished state it will no doubt reach later this summer.

    Then again, Baldurs Gate 2, as iconic as it was, never turned out to be overly balanced, despite being significantly less complex regarding character customization (warriors basically only autoattacked!). We expect significally more nowadays.

    • Like 2
  2.  

    Are there any further ability changes? May we expect any more or is the ability balance final?

    All changes for the early June patch should be in the beta branch now. However I know there is more that the team wants to change, so do expect more in future patches.

    Thanks for the info, even if it is a bit disappointing. As cipher player, I had hoped that some of the recent balance feedback would already flow into the final 1.1. version...

  3. Would it work to give them full focus at the start of combat? Most other casters also start the fight ready to blast after all...

     

    Regarding subclasses, soul annihilation was nerfed anyway, so using it right away might not be too much, even for mindstalkers.

     

    Beguilers would be get the desperately needed buff, and their fathers make more sense at the beginning of a fight anyway.

     

    Ascendants would get the same amount of starting focus as the others, making their path to ascension shorter while not making them OP

  4. Thank you Ezekiel! What you say about veteran is exactly what I want - being encouraged to use consumables and all other previously underused aspects of the game, but without being forced to use cheese, meta-knowledge, or extremely min-maxed hirelings. Reload orgies, strictly following a certain order of quests or returning much later also takes out the immersion for me.

    I do share your concerns about later levels, however. A pity we can't change the difficulty later...

  5. What is the issue with Ciphers in 1.1?

    They were among the weakest classes in several polls even before the patch, 1.1 weakened some of their few decent abilities.

    They are not only (perceived as) weaker than many other classes, many of their spells seen to be hardly worth casting (if an ability that stuns someone for 6 sec blocks you from doing anything else for 6 sec as well, you've not gained much).

    Furthermore, ciphers only somewhat shine as crowd controllers, but don't have viable tools for other roles (DPS, tanking, buffing, healing, ...)

    • Like 2
  6. Ciphers are perceived as one of the weakest classes by many, builds that still work rely heavily on a few select spells ( mostly whispers of treason).

     

    Some said they are weak because their biggest benefit in poe1 - their unlimited resource pool - is no longer an advantage now that most classes have per encounter spells.

     

    But I haven't seen any good suggestions how to fix them. By changing individual spells? Or is there something that could be done as a general measure?

     

    Some ideas:

    Start with full focus (except ascendant)

    Bigger damage bonus?

    Faster focus generation?

×
×
  • Create New...