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Insolentius

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Posts posted by Insolentius

  1. ·

    Edited by Insolentius

    https://mega.co.nz/#F!Alom1bYA!w5JkweKFWbl3DOGsrJt1VA

     

    Complete the quest the way I described in the first post. Look at the map here - http://guides.gamepressure.com/pillarsofeternity/guide.asp?ID=30017 ... 

    • go to point #2
    • meet Cwyneth
    • approach #8 from the west side without going to point #7 or #6 first
    • kill the Staelgar (notice that the journal mentions Esmar without the player ever meeting him)
    • talk to Esmar (notice how he acts as if the player hasn't approached him from the north)

    This isn't a bug, per se... it's just that the game doesn't take into account an unusual way of completing this quest, and it treats the player as if he went about it the way the devs expected him to do (i.e. talking to the Glanfathans and/or Esmar after meeting Cwyneth in Northweald).

  2. I don't have a save file that's just before the fight (I overwrote all of them as I continued to play), but I have an older backup save file in which I cleared the first 8 or 10 levels.

     

    Here's the save file and the output log - https://mega.co.nz/#F!5oYRlAAK!2nxw_7tTrE7UuvwSBVFUvg

     

    Bear in mind that I first agreed to help the dragon, and then betrayed it to get the dragon-slaying ability.

  3. ·

    Edited by Insolentius

    In Oldsong, the shadows extend towards southeast, and the problem becomes evident as you move the camera so that the characters are near the southeast corner, whereas in Northweald the shadows extend towards northwest, and the same issue crops up as you move the camera so that the characters are near the northwest corner. It probably has something to do with the direction of the light source and the way the engine draws shadows based on that source.

     

    The problem is tied to these two locations or the 1.06 hotfix. It's unlikely that the problem is on my end because I have been running PoE using the same display driver ever since I started playing it (and I haven't had similar problems in more than 100 hours).

     

    GPU - R7 260X 2GB

  4. There are several inconsistencies if you choose to solve this quest a certain way...

     

    • if you go north and kill the Stelgaer without talking to the Fangs or the Treasure Hunters, the journal updates and tells you the name of the Mercenary Captain and what to do as if you discussed the problem with him beforehand
    • when you talk to Esmar, there is no option to inform him of the the cleared path to the north immediately; you have to first ask him why he can't flee towards the north (as if you haven't cleared the path)
    • Esmar doesn't take into consideration the fact that you approached from the north (he still complains about the Stelgaer when he should instead deduce that you cleared the cats already)
  5. This is how the look normally (pay attention to the six main characters)...

     

    RcAaWI7.jpg

     

    ... this is how they looked when warped...

     

    Jr4VSpo.jpg

     

    ... and here they're missing completely...

     

    zY2Y2VB.jpg

     

    This also affects NPCs. You can notice the bug as you're moving the camera around (my characters are in the same spot). This is the only location where I experienced this bug.

     

    Here's the save file - https://mega.co.nz/#!VpI32RJI!aI0tITIx4Ydn1SdUV9zEzogP9Wm3V2eEBjp9D3bCi_g

  6.  

     

    While I appreciate Obsidian trying to make this as  good as possible this is also why I do not like a lot of patches.  "If it ain't broke don't fix it".  Now I can't get Kana to stop chanting.  First time I had this problem.   

     

    The game was playable now I can't play it.  At least with my current game.  Is there a way to back out that last "fix"?

     

    I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it..

     

    no, he keeps chanting and I cannot get him to stop or do anything else.  I have tried reloading an starting the fight again with the same result.  He refuses to recognize that the enemy is all dead and the fight over.  All was fine before the update.  Just started after the update.

     

     

    Hmm... it appears that the combat state didn't end properly. Can you can cast combat-only spells even if there are no enemies around? Try maiming Kana.

  7. While I appreciate Obsidian trying to make this as  good as possible this is also why I do not like a lot of patches.  "If it ain't broke don't fix it".  Now I can't get Kana to stop chanting.  First time I had this problem.   

     

    The game was playable now I can't play it.  At least with my current game.  Is there a way to back out that last "fix"?

     

    I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it..

  8. Here you go...

     

    https://mega.co.nz/#F!owBVFY7L!9Ru0TMWs9IO0ixtaeCGgMQ

     

    Like I mentioned before, the problem is Mob Justice. After removing the talent via RemoveTalent Player_New_Game(Clone)_0 tln_mob_justice_talent console command, the problem gets resolved. Make sure to inform the devs.  :dancing:

     

    Additionally, the uploaded save file also contains the following bug with Kana (https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/), so you could report that as well.

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