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ErlKing

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Posts posted by ErlKing

  1. I think you ok, Cipher really empower party. I played almost same, but picked paladin instead of druid, not sure if she much better though. I would say your party pretty optimal.

     

    Actually it felt way too easy with chanter and arbalests (prior to 1.03), so I went different way - took Paladin for PC (I like going front line) and took cipher and ranger npc ( I really like characters) instead of chanter and paladin, cipher npc is not as overpowered as min-maxed main char, ranger not as good as chanter, but I still like this run better roleplay wise. I haven't noticed how Kana annoy me, until I got rid of him, and I never liked druids as class,

  2. Does fire damage from paladin flame of devotion and chater song stack with weapon enchant? Because if it is then fire is best choice for these options.

     

    Explanation:

     

    For example mob have 5 fire resist and 2 corrode.

     

    Base damage 40, fire chant add 10 fire, weapon enchant 10 fire or corrode (numbers not exact and maybe wrong, but you get idea).

     

    If we use corrode enchant it is 10-5=5 fire damage and 10-2=8 corrode damage, total 13.

     

    If we use fire enchant it is 10+10-5=15 fire damage.

  3. I suggest paladin with Darcozzi Paladini order, because of passionate/clever is right on spot for that type of character you looking for. Paladins in PoE are not casters (not priest+figter thing), though they have some buffs, but that one is inspiration themed. You can build your paladin as you want - tank, damager (not really good one, but still), half-tank.

  4. You should probably start adding all of this stuff to the Official Wiki.

     

    http://pillarsofeternity.gamepedia.com/Unique_Weapons

     

    Not mine, page is wrong about some weapons (stats, enchants, location) though.

     

     

    Has anybody compiled a similar list for the unique armors?

     

     

    http://pillarsofeternity.gamepedia.com/Armor

     

    Check each armor type.

  5. So, yes, using a +accuracy weapon on spellcasters is a good idea.

     

    Not true, at least not for spellcasting.

     

    From tested stuff:

     

    Character have base Accuracy stat (base class attack score + char level*3), that is used for everything - swords, guns, spells, talents. Each Class have its own starting Accuracy.

     

    Weapon attribute (fine, accurate) and Weapon Focus talent applies only for regular attacks with that weapon, not for spells. Marksman - only for ranged weapons, not for spells.

     

    Shield equipped decrease all accuracy (attacks, spells, talents) - count it as overall debuff.

     

    Having one weapon without shield does not affect spellcasting accuracy.

     

    Wood Elf racial Distant Advantage add Acc to everything (attacks, spells, talents) if target far enough (yeah, really good for casters).

     

    Each Spell/Power/Talent have its own Acc mod (for spells usually +5/+10/+15) and target defense its used for. If spell target Will, then Acc compared to Will, if target Deflect - compared with Deflect. Also it seems that spells go with additional +10 besides mod mentioned at description (maybe as one-handed attack or something).

     

    Correct me if Iam wrong.

  6. Rangers are terrible now, but I kinda like to have Sagani + Itumaak in party for rp reasons.

     

     There is one interesting combo with Itumaak - it have really high move speed, so at start of combat or even before it Cipher (pc or companion) cast Echo on Itumaak and that fox flank enemies in seconds, causing massive damage (if it can survive of course).

     

    One more thing about animal companion - it have no athletic skills, so use console to add athletic skill to animal or it ll be fatigued in no time.

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