Ardan Reddy
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Posts posted by Ardan Reddy
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Another thing I noted: when first spotted, those two Ogres had a green circle and a 'talk to' icon was displayed when moused over, but as soon as approached they became hostile. I'm not sure whether that's supposed to happen or not.
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Not sure if this is the same bug, but I was fighting two ogres underneath my keep, killed one of them, but my character couldn't attack the other one. I could still cast lay on hands and use potions on myself, just not attack, even though I was in engagement and it was beating the crap out of me.
Playing solo Pally with version 1.0.3.0524 if that matters.
Edit: Forgot to mention, not playing with any mods.
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From the description, I'd assume that that won't change conversations/reactions, it would just make it so that the Holy Radiance ability (which I don't have and don't want/need) wasn't affected by disposition. At most it would remove the points based on my divine alignment, but I don't have one because I'm not a priest.
I want NPCs to focus on the high level of honesty instead of the one point in deception, since the only people I've lied to are bad guys so that I could get a better outcome. Since they apparently aren't smart enough to do that, I'd like a console command that'll just get rid of the deception point. The only one I've found doesn't appear to work.
DispositionAddPoints deceptive -10 should remove your point in Deception.
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For those wondering how to add talents:
You only need to type AddTalent talentname.
Not AddTalent player talentname.
All talent names will also start with tln_.
Example: AddTalent tln_body_control will give the player the Body Control talent.
Most are guessable on how they are named in the console, but if the talent required isn't recognised, the names can all be found in the \objectbundle\ folder.
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Yes, but that save only gets deleted if you die. You can still load it if you're not dead.
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Anyone ever figure out how to change the dispositions? I'm annoyed that my 1 in deceptive cancels out my four in honest in certain convos, and I'd really like to be rid of it. I lied for a good cause!
Have you tried Untroubled Faith?
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The description is just a bit lacking.
It would be clearer if it stated 17.3 Foe burn damage over 3.5 sec, +5 Ally Accuracy for 17.3 sec
But that's what it's doing.
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What about people playing ironman, are they screwed?
I think the idea is to load a previous save if a character happens to get stuck. Nothing to do with dying.
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I just started a new game and got to GIlded Vale. I can't recruit any adventurers at the Black Hound Inn. It says "no adventurers available." Is this a bug? Am I doing something wrong? Loading an old game, I can recruit adventurers with my level 4 character.
Anyone else encounter this problem?
May seem a silly question, but need to ask anyway, if only for the process of elimination, but how much money did/does your new game character have when trying to recruit at the inn?
If you had/have less than 250 copper then that's why, otherwise it sounds like a bug.
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Hey, I used "skill player mechanics 10" to set my mechanic up to I could disarm some traps. When I loaded my save game later the skill was back down to what it was before.
Anyone know if that is normal?
Sounds like your game was patched and it retroactively 'fixed' some values.
You've probably already done so, but if not just redo the cheat.
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Is there any command to de-level an NPC? basically redo his level up?
With the IE mod installed, you can 'respec' the PC or a companion using the changeclass command.
The format is changeclass charactername class.
This will reset the character to level 0 and allow the player to re-create them how they wish.
Example: changeclass aloth wizard would keep his class but allow reassigning of his attributes, skills and talents.
Example: changeclass aloth fighter would change him into a fighter (not recommended if you want the story to make sense).
Don't quit, save or transition a character at level 0 - ensure they are at least level 1 first.
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Cheats on, followed by: reputationaddpoints twinelms positive 8
Or replace twinelms with defiancebay if that's the faction you need.
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Hello,
I have a big problem... I respec my main "the hero" because he was very bad. I used IE Mod and the console command. But now i have no more the special abilites. I m level 7 ...
How can i get them back ?
Losing abilities... sounds very much like the double click bug, which they are working on. It's unclear at this point whether a fix will be retroactive though.
I'm not sure if re-adding them via console would be 100% safe with a patch so probably best to wait and see when they release the patch.
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Anyone know if there's a cheat to raise notoriety for a specific faction?
I'm pretty close to end game, but I still can't get the records Eder needs in Defiance Bay because I'm not "well established" enough. Considering where I am (Twin Elms) I don't think there's anything else I can do to raise the notoriety high enough -- currently at eccentric (slightly mixed) -- and I can't find any other way to get what I need. It's rather frustrating.
Cheats on, followed by: reputationaddpoints twinelms positive 8
Should work.
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No luck with the 'AttributeScore' command. Others are working though.
This appears to be my post limit for today...
I can only suggest that you ensure cheats are enabled with iroll20s typed in before any other commands. You'll get a notification when cheats are on in the UI text box. This will, of course, also disable achievements for the entirety of the game it is used with.
Also, if it is your player character (main character) you need to input player as your charactername, not the character's actual name.
Example: attributescore player intellect 18.
For default companions then yes, you type in their actual name.
Example: attributescore aloth intellect 18
For custom companions you'll need to find out their assigned ID first and use that instead of their actual names (explained in a previous post).
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The "AddItem" command works fine when you want a normal sword but nothing else it seems.
Has anybody else found out anyrhing related to it?
The AddItem command requires two parameters: objectname and quantity.
Example: additem fluffy_bunny_warhammer_03 1
All of the objectnames can be found in: \game directory\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle
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These working for everyone? Trying to set my Intellect to 20 with my Orlan philosopher since I really want to play an Orlan philosopher but I'm also really lusting after the 20 intellect of my deathlike artist. But it doesn't work and I don't think I'm putting it in wrong since I don't get one of those 'no command or script' things but the stats don't increase either.
EDIT:
iroll20s to enable the console and AttributeScore Devran Intellect 20 should work yeah?
I'm assuming Devran is your player character?
If that's the case then the format would be: attributescore player intellect 20. Literally input the word "player", not your character's name.
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Kinda frustrating when the main character is so far ahead of the others. =/
The easiest way to have a same level custom party is to create them using the console with opencharactercreationNewcompanion cost level, rather than at the inn.
For example: iroll20s, followed by opencharactercreationNewcompanion 0 3
Had to make an edit. For some reason not all of the bolded letters showed up.
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Also, does anyone know what to use when trying to do attributescore name stat # on player made companions? I know you need to use "player" for the MC, but can't figure out how to boost the custom companions. =/
In order to apply console commands to player made companions, you first need to know each companion's assigned identity.
To find an identity open the console and type: FindCharacter charactername.
Something like companion_generic(clone)_0 will be shown in the UI text box. Make a note of each of your companion's identities for easy reference and to save repeating this process.
If your custom companion has any spaces in their name, i.e. Stabby McStabsworth, only enter the first name before any spaces occur.
Example: if you wanted to make Stabby's base might score 20, you would type: iroll20s, followed by attributescore companion_generic(clone)_0 might 20.
Cant EDIT: I took the liberty of cleaning up the quotes for you when I approved the post, Ardan. If I made a mistake, PM me and we'll get it squared. Otherwise, welcome to the forum and happy gaming!
Companions attributes - Roleplay?
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
You change their attributes in the console, whether using IE mod or not.
However, what the IE mod does allow is respeccing of their abilities and talents by setting them to level 0, then using default console commands to level them back up again.
Also, using the IE mod prevents the need to input iroll20s before any 'cheat' commands, so achievements aren't disabled (for anyone that cares).