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Techno

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  1. I very much prefer PoE1 to 2. They're both great games but I found Deadfire combat systems more disconnected - discrete. The camp system in PoE 1 was imo better. It was more punishing but it made entire passages of play contigous. You had to manage and plan resource usage and success in your next encounter was often determined by how efficiently you handled the encounters leading up to it. This gives PoE1 strategic depth and it flows in an arc similar to the story telling itself. PoE 2 by contrast is a series of seemingly disconnected encounters. Your strength resets after each encounter making each encounter distinct but also "samey". The story is told through jumping from island to island again making the story arc and gameplay seem disjointed.
  2. Kids these days need to l2p ;p Seriously, it is a limitation on resources - different to mana/magicka but fulfilling the same function in a different way. It works fine and shouldn't be changed. Players need to just adapt to the limitation - that's what it's there for.

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