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Gaunilo

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About Gaunilo

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  1. The crash after logos issue is something we have on our radar and have recently brought up with Unity. We're hoping for a solution that doesn't require workarounds like most of the people here have already done. A handful of other recently released Unity engine games (Wasteland 2, Hearthstone, Kerbal Space Program, etc.) seem to be hit by the same issue where the game is crashing because of the uncl.ttf font for some reason (we don't use that font in our game). All of the other mentioned game forums that were hit with this issue seem to suggest doing the same thing: remove any uncl.ttf font in your OS's fonts directory. In the meantime, we're working with Unity to see what can be done to fix this issue. Thank you for this feedback. I already removed all uncle.ttf fonts but the problem persists. I hope for a fix soon.
  2. Hm…still no fix in sight. Paid for a product that is not working…and no response regarding fixing. What would be the next appropriate step?
  3. Thank you, but I don't really know what you are telling me here. I don't get a crash warning nor a pop up window or anything else. The game itself is not in a folder, the data is usually somewhere in the library. Mac structure is obviously a bit different. Anyway, I can't find another log file. Maybe someone can point it out to me?
  4. It would be a help to users not that tech savvy to tell them where to find the log. Here is mine…I guess: Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 NVIDIA-8.16.81 310.40.00.20f04] Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine Vendor: NVIDIA Corporation VRAM: 2048 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 34610704 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.038 seconds Switching to 2560x1440 fullscreen Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 0 ] 2560x1440 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 1 ] 2048x1152 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 2 ] 1600x900 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 3 ] 1344x756 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 4 ] 1280x720 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 5 ] 1024x576 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 6 ] 1920x1440 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 7 ] 1600x1200 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 8 ] 1344x1008 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 9 ] 1280x960 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 10 ] 1024x768 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 11 ] 800x600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 12 ] 640x480 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->Largest resolution is [ 0 ] 2560x1440 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(0, Fullscreen, )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 0, False )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(2560, 1440, True). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 2560x1440 fullscreen UnloadTime: 1.982934 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 476 ---- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/SteamworksNative Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.bundle Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/SteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/SteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./SteamworksNative Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.bundle Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./SteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./SteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/SteamworksNative Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative.bundle Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.dylib Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.so Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/./libSteamworksNative.bundle Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libSteamworksNative Shader warmup: 14 shaders 32 combinations 0.004s Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) Non platform assembly: data-0x103aee200 (this message is harmless) Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x103aee200.dylib Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 6 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2833. Total: 8.093795 ms (FindLiveObjects: 0.115671 ms CreateObjectMapping: 0.192240 ms MarkObjects: 7.183983 ms DeleteObjects: 0.420720 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Credits Error: Attempting to create a sprite with no "atlas" tag provided. Skipping sprite. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Receiving unhandled NULL exception Obtained 32 stack frames. #0 0x007fff8eb0c670 in strlen #1 0x0000010028ac47 in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #2 0x0000010028b12e in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #3 0x0000010028b222 in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #4 0x0000010028b7d7 in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #5 0x0000010028b9ca in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #6 0x0000010028f362 in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #7 0x000001002902d3 in void NamedObject::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #8 0x00000100501fb9 in void Behaviour::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #9 0x0000011948bec0 in (wrapper managed-to-native) UnityEngine.Font:RequestCharactersInTexture (string,int,UnityEngine.FontStyle) + 0x80 (0x11948be40 0x11948bf0f) [0x1072f4cc0 - Unity Root Domain] #10 0x000001220583cc in Credits:Start () + 0x1ec (0x1220581e0 0x1220586b4) [0x1072f4cc0 - Unity Root Domain] #11 0x00000100f7d1ac in (null) #12 0x0000010109fe3f in (null) #13 0x000001003fb6c7 in void Behaviour::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #14 0x000001003fb820 in void Behaviour::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #15 0x000001002ef9cf in void Behaviour::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #16 0x000001003b0cc2 in void Behaviour::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #17 0x00000100703080 in void AnimationEvent::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #18 0x007fff8ef10443 in __NSFireTimer #19 0x007fff875b8804 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ #20 0x007fff875b831d in __CFRunLoopDoTimer #21 0x007fff8759dad9 in __CFRunLoopRun #22 0x007fff8759d0e2 in CFRunLoopRunSpecific #23 0x007fff8c575eb4 in RunCurrentEventLoopInMode #24 0x007fff8c575c52 in ReceiveNextEventCommon #25 0x007fff8c575ae3 in BlockUntilNextEventMatchingListInMode #26 0x007fff8d53a533 in _DPSNextEvent #27 0x007fff8d539df2 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] #28 0x007fff8d5311a3 in -[NSApplication run] #29 0x007fff8d4d5bd6 in NSApplicationMain #30 0x00000100702c47 in void AnimationEvent::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) #31 0x000001000017b4 in (null)
  5. I bought the game and can't play it. I have the same problem as the original poster: after the Kickstarter screen I get a black screen and nothing else. Fix doesn't help as I am on a Mac: OS 10.8.5 32 GB Ram NVIDIA GeForce GTX 680MX 2048 MB Would be great if you could find a solution for Mac as well. A slightly disgruntled customer.
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