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Cheddar

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  1. I just ran into this myself and I went digging in output_log.txt -------- LEVEL LOAD COMPLETE -------- Level = AR_0110_Expedition_Hall. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 51.208755 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0) Unloading 35466 unused Assets to reduce memory usage. Loaded Objects now: 102321. Total: 282.019440 ms (FindLiveObjects: 7.532833 ms CreateObjectMapping: 8.983988 ms MarkObjects: 84.535263 ms DeleteObjects: 180.413818 ms) The asset bundle 'C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data\assetbundles/prefabs/objectbundle/cre_wolf_animal_companion.unity3d' can't be loaded because another asset bundle with the same files are already loaded. (Filename: Line: 701) Error trying to load CRE_Wolf_Animal_Companion from C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data\assetbundles/prefabs/objectbundle/cre_wolf_animal_companion.unity3d (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) CRE_Wolf_Animal_Companion(Clone)_10 doesn't have an associated prefab. Trying to recreate from known data, this object may not work correctly. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) That section of the log looks fairly suspicious. The wolf didn't actually go missing till I left the hall i don't think. It turned into a white circle and now I can't travel anywhere so I'm stuck in Copperlane.
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