Hi all,
Just want to start by saying what a great idea this game is ! I really love it and hope that anyone here can fix my issues.
In certain part of the game, I have just played a few hours, my screen goes black and I can only see the mouse that can still move, I can still hear the noise as well.
This seems to be happening in very specific spaces or occasion, first when I tried to hire a companion (which mean that I cannot recruit anyone... so sad) and at Raedric Hold when I tried to go out of the keep, because I realize that my party was not numerous enough ( !!
So here I am, I have updated my drivers on a daily basis and check the content file via Steam option "verify integrity of Game Cache" but I am still without success. This has been going for a week and I was hoping that a patch could solve my issue but I am still blocked.
Output below because I cannot attach the output log and the spec config
System Information
------------------
Time of this report: 4/2/2015, 22:30:22
Machine name: SALAM
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-880GMA-UD2H
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Phenom II X6 1090T Processor (6 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
Page File: 2338MB used, 7130MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.17415 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: AMD Radeon HD 6800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6738)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_23051787&REV_00
Display Memory: 4851 MB
Dedicated Memory: 1011 MB
Shared Memory: 3840 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VE248
Monitor Id: ACI2494
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Output Log
Initialize engine version: 4.6.1p2 (961a19933c56)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1280]
Renderer: AMD Radeon HD 6800 Series
Vendor: ATI
VRAM: 1011 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- Completed reload, in 0.065 seconds
<RI> Initializing input.<RI> Input initialized.desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 0 ] 1920x1080
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 1 ] 1600x900
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 2 ] 1366x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 3 ] 1360x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 4 ] 1280x720
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 5 ] 1280x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 6 ] 1680x1050
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 7 ] 1440x900
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 8 ] 1280x800
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 9 ] 720x480
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 10 ] 1600x1200
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 11 ] 1400x1050
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 12 ] 1360x1024
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 13 ] 1280x960
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 14 ] 1152x864
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 15 ] 1024x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 16 ] 800x600
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 17 ] 640x480
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 18 ] 1280x1024
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 19 ] 720x576
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->Largest resolution is [ 0 ] 1920x1080
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->InitializeRoutine(0, Fullscreen, )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 0, False )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating global.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
---- GAME BUILD VERSION: 508 ----
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Game is not running Windows 32 Bit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplierUndefined,25,20,20,20,40,40,36,36,12,6Fighter,25,20,20,20,30,30,42,42,14,5Rogue,15,20,20,20,30,30,36,36,12,4Priest,15,20,20,20,20,20,36,36,12,3Wizard,10,20,20,20,20,20,30,30,10,3Barbarian,15,20,20,20,25,25,48,48,16,6Ranger,20,20,20,20,30,30,36,36,12,5Druid,20,20,20,20,20,20,36,36,12,4Paladin,25,20,20,20,25,25,42,42,14,5Monk,25,20,20,20,30,30,42,42,14,6Cipher,20,20,20,20,25,25,30,30,10,4Chanter,25,20,20,20,25,25,36,36,12,4Troll,25,20,20,20,30,30,84,84,28,6Ogre,30,20,20,20,50,50,84,84,28,6Wolf,25,20,20,20,30,30,42,42,14,6Spider,25,20,20,20,30,30,36,36,12,6Ooze,15,20,20,20,25,25,48,48,16,6Stelgaer,25,20,20,20,30,30,42,42,14,6Imp,25,20,20,20,30,30,36,36,12,6DankSpore,10,20,20,20,30,30,72,72,24,6SwampLurker,10,20,20,20,30,30,72,72,24,6Eoten,25,20,20,20,30,30,48,48,16,6Xaurip,25,20,20,20,25,25,36,36,12,6Vithrack,25,20,20,20,25,25,36,36,12,6WillOWisp,40,20,20,20,25,25,36,36,12,6Delemgan,25,20,20,20,25,25,36,36,12,6Pwgra,25,20,20,20,25,25,36,36,12,6Wurm,25,20,20,20,35,35,48,48,16,6Skuldr,25,20,20,20,25,25,42,42,14,6Drake,45,20,20,20,55,55,72,72,24,6SkyDragon,55,20,20,20,60,60,72,72,24,6AdraDragon,65,20,20,20,60,60,72,72,24,6Blight,25,20,20,20,25,25,36,36,12,6Animat,25,20,20,20,25,25,30,30,10,6FleshConstruct,25,20,20,20,25,25,72,72,24,6Shadow,45,35,35,40,35,35,30,30,10,6Phantom,45,35,35,40,25,25,30,30,10,6CeanGwla,45,35,35,40,25,25,30,30,10,6Skeleton,15,20,20,20,25,25,36,36,12,6Revenant,15,20,20,20,25,25,72,72,24,6Gul,25,20,20,20,25,25,72,72,24,6Dargul,25,20,20,20,25,25,72,72,24,6Fampyr,35,20,20,20,25,25,72,72,24,6Wicht,25,20,20,20,25,25,30,30,10,6Beetle,25,20,20,20,25,25,42,42,14,6AnimalCompanion,25,20,20,20,30,30,36,36,12,5WeakEnemy,1,0,0,0,0,0,1,1,1,1HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns1,1500,42,3000,103,4500,154,6000,155,7500,156,9000,207,10500,208,12000,209,13500,2010,15000,2011,16500,2012,0,0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3 data files parsed!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1920x1080) returning 0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 0.546577 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 13 shaders 31 combinations 0.001s
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 2989.
Total: 13.607245 ms (FindLiveObjects: 0.277200 ms CreateObjectMapping: 0.690311 ms MarkObjects: 11.500623 ms DeleteObjects: 0.066488 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14901.
Total: 79.704544 ms (FindLiveObjects: 5.458445 ms CreateObjectMapping: 28.758892 ms MarkObjects: 27.338671 ms DeleteObjects: 17.291025 ms)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0712_Backer_Inn_Lower.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0712_Backer_Inn_Lower.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 165.124191 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 26874.
Total: 49.215473 ms (FindLiveObjects: 1.658800 ms CreateObjectMapping: 3.264800 ms MarkObjects: 38.694092 ms DeleteObjects: 3.543956 ms)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Global variables restored
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 6 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 24657 unused Assets to reduce memory usage. Loaded Objects now: 72742.
Total: 311.461365 ms (FindLiveObjects: 14.609957 ms CreateObjectMapping: 10.894401 ms MarkObjects: 258.417908 ms DeleteObjects: 26.479204 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 at Steamworks.SteamUserStats.SetAchievement (System.String pchName) [0x00000] in <filename unknown>:0 at SteamManager.SetAchievement (System.String achievementTag) [0x00000] in <filename unknown>:0 at AchievementTracker.CheckAchievement (.Achievement achievement) [0x00000] in <filename unknown>:0 at AchievementTracker.CheckAchievementRequirements () [0x00000] in <filename unknown>:0 at AchievementTracker.IncrementTrackedStat (TrackedAchievementStat stat) [0x00000] in <filename unknown>:0 at UICharacterCreationManager.CloseCharacterCreation () [0x00000] in <filename unknown>:0 at FadeManager+<SignalOnFadeEndAfterFrameDelay>c__Iterator4D.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)