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Relayer

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Posts posted by Relayer

  1. I't hard to post your logs when you have none. As a few others have said there are no logs i.e. what ever mechanism the game uses to detect crashes is also not functioning.

    Don't you have the output_log.txt file in the PillarsOfEternity_Data folder, located in the Pillars of Eternity install directory?

     

    I don't have the error.log, but I think that's because I never managed to get past character creation.

  2. Did you check out this topic? There are some suggestions that may help.

     

    As for the output_log.txt and error.log files, you can attach them to a post by using More Reply Options by the Post button.

     

    If the file upload doesn't work you can attach the contents to your post, preferably between (left-braket)spoiler(right-braket) and (left-braket)/spoiler(right-braket) tags, to reduce the need for scrolling.

  3. I noticed that my output log also had a reference to the Mono compiler. Does anyone know where the vcredist install path is for the GOG.com version of the game so I can do a manual install like K3V did?

     

    Edit: here is the relevant Mono message in the output log:

     

    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\mono\mono\mini\mono.exe

      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

      --- End of inner exception stack trace ---

      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

    Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

     

     

  4. I don't have any error folders, even though it's crashed five times. I never got past the character creation screen, so that may be the reason.

     

    My PC specs are:

     

    Windows 7 64-bit edition

    AMD Phenom II X6 1090T @3.20 GHz
    8 GB RAM
    AMD Radeon HD 6750

     

    edit: Uploading output_log.txt didn't work, even in a zip, so its contents are under the spoiler tag.

     

     

    Initialize engine version: 4.6.1p2 (961a19933c56)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
        Renderer: AMD Radeon HD 6700 Series
        Vendor:   ATI
        VRAM:     1010 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
    Loading C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
    - Completed reload, in  0.177 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1440x900 60Hz; virtual: 2880x900 at 0,0
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
    --->InitializeDisplay()...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 0 ] 1366x768
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 1 ] 1360x768
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 2 ] 1280x720
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 3 ] 1280x768
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 4 ] 1440x900
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 5 ] 1280x800
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 6 ] 720x480
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 7 ] 1280x960
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 8 ] 1152x864
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 9 ] 1024x768
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 10 ] 800x600
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 11 ] 640x480
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 12 ] 1280x1024
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->SortedResolutions[ 13 ] 720x576
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    -->Largest resolution is [ 4 ] 1440x900
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->InitializeRoutine(5, Fullscreen, )...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeResolutionRoutine( 5, False )...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeResolutionRoutine( 5, False ) _currentResolutionIndex is 0
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeResolutionRoutine( 5, False ) calling Screen.SetResolution(1280, 800, True).
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Instantiating global.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    ---- GAME BUILD VERSION: 508 ----

     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Game is not running Windows 32 Bit

     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Loading table: ClassDefenses
    CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier

    Undefined,25,20,20,20,40,40,36,36,12,6

    Fighter,25,20,20,20,30,30,42,42,14,5

    Rogue,15,20,20,20,30,30,36,36,12,4

    Priest,15,20,20,20,20,20,36,36,12,3

    Wizard,10,20,20,20,20,20,30,30,10,3

    Barbarian,15,20,20,20,25,25,48,48,16,6

    Ranger,20,20,20,20,30,30,36,36,12,5

    Druid,20,20,20,20,20,20,36,36,12,4

    Paladin,25,20,20,20,25,25,42,42,14,5

    Monk,25,20,20,20,30,30,42,42,14,6

    Cipher,20,20,20,20,25,25,30,30,10,4

    Chanter,25,20,20,20,25,25,36,36,12,4

    Troll,25,20,20,20,30,30,84,84,28,6

    Ogre,30,20,20,20,50,50,84,84,28,6

    Wolf,25,20,20,20,30,30,42,42,14,6

    Spider,25,20,20,20,30,30,36,36,12,6

    Ooze,15,20,20,20,25,25,48,48,16,6

    Stelgaer,25,20,20,20,30,30,42,42,14,6

    Imp,25,20,20,20,30,30,36,36,12,6

    DankSpore,10,20,20,20,30,30,72,72,24,6

    SwampLurker,10,20,20,20,30,30,72,72,24,6

    Eoten,25,20,20,20,30,30,48,48,16,6

    Xaurip,25,20,20,20,25,25,36,36,12,6

    Vithrack,25,20,20,20,25,25,36,36,12,6

    WillOWisp,40,20,20,20,25,25,36,36,12,6

    Delemgan,25,20,20,20,25,25,36,36,12,6

    Pwgra,25,20,20,20,25,25,36,36,12,6

    Wurm,25,20,20,20,35,35,48,48,16,6

    Skuldr,25,20,20,20,25,25,42,42,14,6

    Drake,45,20,20,20,55,55,72,72,24,6

    SkyDragon,55,20,20,20,60,60,72,72,24,6

    AdraDragon,65,20,20,20,60,60,72,72,24,6

    Blight,25,20,20,20,25,25,36,36,12,6

    Animat,25,20,20,20,25,25,30,30,10,6

    FleshConstruct,25,20,20,20,25,25,72,72,24,6

    Shadow,45,35,35,40,35,35,30,30,10,6

    Phantom,45,35,35,40,25,25,30,30,10,6

    CeanGwla,45,35,35,40,25,25,30,30,10,6

    Skeleton,15,20,20,20,25,25,36,36,12,6

    Revenant,15,20,20,20,25,25,72,72,24,6

    Gul,25,20,20,20,25,25,72,72,24,6

    Dargul,25,20,20,20,25,25,72,72,24,6

    Fampyr,35,20,20,20,25,25,72,72,24,6

    Wicht,25,20,20,20,25,25,30,30,10,6

    Beetle,25,20,20,20,25,25,42,42,14,6

    AnimalCompanion,25,20,20,20,30,30,36,36,12,5

    WeakEnemy,1,0,0,0,0,0,1,1,1,1

    HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6


     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Loading table: Experience
    ExperienceTableData;Level;,Experience,StrongholdTurns

    1,1500,4

    2,3000,10

    3,4500,15

    4,6000,15

    5,7500,15

    6,9000,20

    7,10500,20

    8,12000,20

    9,13500,20

    10,15000,20

    11,16500,20

    12,0,0


     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    3 data files parsed!
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->MatchResolutionToIndex(1280x800) returning 5
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen)...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) _currentResolutionIndex is 5, _currentDisplayMode is Unknown
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) returning false.  Not initialized.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeDisplayModeRoutine( Fullscreen, True )...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    UnloadTime: 1.296747 ms
    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Shader warmup: 13 shaders 31 combinations 0.002s
    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
    Fallback handler could not load library C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
    System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\mono\mono\mini\mono.exe

      at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

      --- End of inner exception stack trace ---

      at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

      at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

      at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

    Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

    Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2976.
    Total: 12.957909 ms (FindLiveObjects: 0.274913 ms CreateObjectMapping: 0.289902 ms MarkObjects: 11.395496 ms  DeleteObjects: 0.256734 ms)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    Platform assembly: C:\GAMES\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
    Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

    Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14887.
    Total: 58.265934 ms (FindLiveObjects: 4.772388 ms CreateObjectMapping: 3.607356 ms MarkObjects: 33.162102 ms  DeleteObjects: 15.956437 ms)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped rendering frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1524)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: still lost
    Skipped frame because GfxDevice is in invalid state (device lost)
     
    (Filename:  Line: 1663)

    HandleD3DDeviceLost
      HandleD3DDeviceLost: needs reset, doing it
    FullResetD3DDevice
    ResetD3DDevice
    dev->Reset
    D3Dwindow device not lost anymore
    --->MatchResolutionToIndex(1280x800) returning 5
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen)...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) _currentResolutionIndex is 5, _currentDisplayMode is Fullscreen
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) already at desired resolution, only changing display mode.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen)...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    ------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0701_Encampment. (NEW GAME)
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    UnloadTime: 164.040802 ms
    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Checking to instantiate in game global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Instantiating in game global.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

    Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 25645.
    Total: 46.404491 ms (FindLiveObjects: 1.795864 ms CreateObjectMapping: 2.966636 ms MarkObjects: 36.993980 ms  DeleteObjects: 3.051789 ms)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

    Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39049.
    Total: 799.581421 ms (FindLiveObjects: 6.528387 ms CreateObjectMapping: 6.758650 ms MarkObjects: 775.129761 ms  DeleteObjects: 10.319763 ms)

    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Checking to instantiate in game global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
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    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

    Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68915.
    Total: 772.432251 ms (FindLiveObjects: 12.069383 ms CreateObjectMapping: 8.014257 ms MarkObjects: 738.996582 ms  DeleteObjects: 12.471547 ms)

    C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    ------- LOAD TO MAIN MENU --------


     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    UnloadTime: 100.302116 ms
    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Shader warmup: 116 shaders 394 combinations 0.082s
    Unloading 5 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

    Unloading 36093 unused Assets to reduce memory usage. Loaded Objects now: 59263.
    Total: 351.987854 ms (FindLiveObjects: 14.467379 ms CreateObjectMapping: 13.187852 ms MarkObjects: 75.524857 ms  DeleteObjects: 247.571304 ms)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

    Unloading 45855 unused Assets to reduce memory usage. Loaded Objects now: 14946.
    Total: 222.734741 ms (FindLiveObjects: 9.748569 ms CreateObjectMapping: 7.203550 ms MarkObjects: 27.877522 ms  DeleteObjects: 177.110016 ms)

    --->MatchResolutionToIndex(1280x800) returning 5
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen)...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) _currentResolutionIndex is 5, _currentDisplayMode is Fullscreen
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeResolutionAndDisplayMode(5, Fullscreen) already at desired resolution, only changing display mode.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen)...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NextMap is null in LoadingScreen.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    ------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0701_Encampment. (NEW GAME)
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    UnloadTime: 174.854263 ms
    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Checking to instantiate in game global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Instantiating in game global.
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Unloading 64 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

    Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 25686.
    Total: 57.766502 ms (FindLiveObjects: 2.083853 ms CreateObjectMapping: 2.976204 ms MarkObjects: 40.576782 ms  DeleteObjects: 10.389926 ms)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

    Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39088.
    Total: 823.140686 ms (FindLiveObjects: 6.356168 ms CreateObjectMapping: 6.916199 ms MarkObjects: 798.705627 ms  DeleteObjects: 10.251513 ms)

    Checking to instantiate global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Checking to instantiate in game global...
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1788)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

    Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68914.
    Total: 815.513916 ms (FindLiveObjects: 12.160597 ms CreateObjectMapping: 8.094945 ms MarkObjects: 781.787292 ms  DeleteObjects: 12.627184 ms)

    C:/GAMES/Pillars of Eternity/PillarsOfEternity_Data/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

     

     

  5. I tried the UNCL.TTF fix, but it wasn't in my fonts directory. I lowered the resolution and this delayed the crash by a minute, but I still was not able to finish the character creation.

     

    One thing I noticed was that one of my cores was always running at 90-100% during character creation.

     

    Also, where is the error.log file located? I looked in the PillarsOfEternity_Data, my user directory and AppData, but couldn't find it.

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