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AncientSpark

Initiates
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  1. Here's how Chanting works. Chanters have two types of abilities, Phrases and Invocations. Phrases have two phases; a startup phase (the "duration") and a lingering phase. The Phrase grants its benefits during both phases, but only one Phrase can be in startup phase at a time. However, this does mean multiple Phrase can be active at once, if one of them is in startup and the others are in lingering (so Int is therefore powerful for Phrases because they affect the linger time). You can set-up Phrase sequences to auto-play in the interface and the game will automate your Phrases for you, by immediately playing Phrases when they're done with their startup, one after the other. Also note that Phrases are NOT actions; this means Dex does not affect their startup duration either, so Dex is not as important for Chanters as other characters. Invocations are disabled until a Chanter sucessfully goes through three startup phases of Phrases (either the same Phrase or different ones, doesn't matter; just needs 3 of them). Once they do so, the Chanter can then activate one Invocation; this IS an action.
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