ok this is a new idea but i think that it would be cool.
instead of having a character with 500 hp that gets hit by a lightsaber time after time, they could instead have a sort of....stamina/concentration bar, it would work much like health except it regenerates almost instantly after a combat and it is used for attacking blocking, dodging etc (with multiple enemies in front of you and behind you taking a greater toll on your concentration but you could use force jump or a dodge skill of some sort to get out of those situations).... and like in the previous kotor2 and kotor 1 you will have much greater stamina than common footsoldiers and im sure that there could be an easy way to adapt this to the d20 system, for example when scoring a critical hit you incapacitate and enemy by slicing off his leg or arm :ph34r: ... ill post more when i think of ways to adapt this to the d20 system.
i think that they should do it this way because it its very unrealilistic how you survive so many lightsaber hits, and you could have cooler finishing moves, such as slicing you lightsaber through them for an instant kill , and it wouldnt be than much more difficult, replace critical strike with a called shot to the arm or leg which would be more difficult to hit but a higher chance of temporarily crippling an opponnent, leaving him/her open for a cou'de grace (decapitation anybody?) or giving you a chance to talk to them after subdueing them (somebody posted about that)
THis would make fighting more cinematic and the parrying and dodging will be taken to the next level, the fighting in kotor1/2 wasnt as visually stunning as it could have been.
and this also opens up possibillities for making the forms more important and putting an emphasis on which ones you use......maybye specialize in eventually?
Tell me what you think of if you have any suggestions for changing it