Jump to content

RaptoR-SH

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by RaptoR-SH

  1. i liked kriea's idea tbh. she wanted to get rid of the force. there is quite alot of logic in that as the force has been the result of millions upon millions of innocents dying, the once friendly jedi gain too much power and become sith, hunting for more and more. without the force all you got is the mandalorians and every one loves the mandalorians
  2. actually typing on this forum has really set me in the mood to complain about kotor even though I think both games are utterly amazing and was hooked from start to finish. Another change that should be made: more purchasing items in shops. most of my best equipment was either found or stolen. I had calo nord's battle armor for the whole of kotor 1, found from the man himself obviously felenar's armor for kotor 2 I got to a point in both games where I had so much money, i was just buying things for the sake of it cause I knew it was about to end. Healthpacks and mines were pretty much all I needed to get. You know actually thinking about it, there was quite alot of things I bought. So i guess this idea is dead as a dead thing that is dead Im not going to delete this post though as I just want to throw the idea onto the table anyway
  3. i can never do reply qoutes properly, and i have just deleted my post by accident...yippee!
  4. yeh the smarter a.i is a definate must for the 3rd installment. There were far too many times where in combat i could hide behind a pillar or wall where i went out of the enemy's field of view, they would stop chasing me and would give me all the time in the world to heal up and think of a battle plan. Usually this battle plan consisted of planting a strip of mines for them to happy run in to or edge my way round just enough so that I could go into battle mode and basically just shoot them. The enemy would not be smart enough to evade the corner / pillar and just stand there accepting my bullets .
  5. indeed its not as important as the story or gameplay, but would it not be boring if i just said something that has been discussed pretty much through and through
  6. you all seem to be forgetting an important change that should be made assuming that the pages before the last 3 have not discussed this - more realistic movement - the characters looked too plastic for my liking, although i found it had a charm which made it most amusing. if you don't really know what i mean ..... replay the part in kotor 1 when you talk to the guy outside the krayt dragon's lair, he gets all ****y and walks in only to initiate his cowering function (you know when they put their hand over their face and shake about). Maybe in the next one they should have more than one cowering stance. The same goes for the other stances :D
×
×
  • Create New...