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mastone

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Posts posted by mastone

  1. I never have or had a problem with the inventory system i just selled or broke down all the things i didn't need .

    i would get really pissed off however when i want to pick up or buy some real good piece of equipment and some pop up screen says ; "inventory full".

    i just hope that in the next kotor game they give you more valueable stuff instead off components and the like especially when they are the remains off a main character like dart bandon, sithmasters in freedon nadd's tomb etc.

  2. i found that defeating hanharr wasn't all that difficult to do; just make sure mira is a jedi, has a strong lightsaber(doublebladed)and far developed healing powers(masterlevel) and enough medpacks/lifesupportpacks.

    then just hit him-heal-hit heal-hit heal and so on the only two 'people'that i found were more difficult to beat is the large monsterbeast and kreia

    I also equip two melee/lightsaber -combatants in the party and one ranged.

    ranged mostly; mandalore,all the droids(although i hardly use them),atton, bao-dur

  3. revan wasn't the chosen one, the exile wasn't either.

    they were both strong in the force in their one way but they had to be because they had to be in order to defeat the so called true sith.

    I mean when i talked tp kreia about this she said something like ; do you think that the ones we fought are sith? you are mistaken (this emplies that the sith you've fought in the game were push-overs compared to the true sith).

    Now what if the sith lord in the unknown regions has great power greater than revan or the exile.

    then i think it isn't so strange that the story has a chosen one prophecy maybe even as a sideplot to create more depth into the story.

    and as i said earlier give another plot outline if you have something that is. :blink:

  4. i think that the should have improved the ai of all computercontroled characters including enemies.

    i personally get very irritated when i am salvaging a mine and my compagnions run straight through the minefield ( i know you can set their modes to stationary, but i rather liked to see that the developement of the characters skill in awareness and demolitions determined if the characters would see and avoid mines instead of the attackmodes)

  5. can someone explain to me why someone evolves his character into anything except jedimaster/sithlord?

    if i start the game i begin as the type with the forcejump then level up until level 20 then convert into jedimaster for forcepower -developement.

    by the way why does anyone care that some of the other characters have or have not the ability of persuasion they never use it.

    but if you are interested; crank up your charisma which will give your persuasion-skill modifier points :thumbsup:

  6. i don't want to create an all powerful jedi/sith who can beat every npc in the game without breaking a sweat as in kotor 1 and 2.

    you begin at level 1 and your character develops into a powerful jedi but so will your enemies which will still give you the necessary challenge i only mean storiewise it will be fun to add a chosen one prophecie (side)-plot.

    if you have another story idea please post it

  7. i don't think you can unlock the navicomputer itself, but when you have enough repair and computerskill and not to mention enough influence with t-3 you can unlock a secret message from bastilla in the memory core of t-3 which explains alot i think.

  8. you just have to "equip" bao dur in the party all the time to turn him into a jedi

    after telos go to the crystal cave on dantooine(get your name crystal) then travel to dxun do all the missions until you get to see a cutscene in which you see sith assasins attack the mandalorian camp. if you don't go near the entrance of mandalores quarters you get to fight unlimited supply of sith assasins, which give you more exp and influence with several party members so that when you go to onderon (be sure to place bao dur in your party and give a starport visa to the republican spy in the cantina to gain influence)it will be far easier to convert the party members to jedi. :D

  9. i think music, that everybody had to much expectation about episode 3 than when the first trilogy was made .

    But the overall concept about the 'movie starwars saga' wasn't bad.

    in my opinion they had to slow the "turning to the darkside proces" of anakin down, make it more believeable that the little boy from episode1 turned into darth vader (episode 3).

    so if i had to choose which episode of the movie saga was ridiculous it would be episode 2. ;)

  10. by the way if some of you think that creating another strong in the force character then the game developers should incorporate a little dialog between a couple of members in the council;

    man1: do you feel it?

    woman1:y...yye....yes, bb..but that is impossible he/she is even strongerin the force than....

    man2:.....revan

    ;)

  11. first of all i don't think that kotor1 was a chosen one story more off a love story he or she was really powerful though.

    in kotor 2 the exile had a strong character and a powerful will but (above) average forcepower.

    why can't kotor 3 be about someone who has the ability(read;high forcepower) to determine the outcome in the jedi/sith wars in the unknown regions.

    if you think it's about there being to many 'strong in the force characters' that will make it a goofy story then i think you're wrong.

    i mean in episode 3(the movie) there were several characters who were strong in the force; yoda, palpatine,anakin,windu.

    so if i compared those characters with those in the game i would come up with this

    revan===>yoda

    exile====>windu

    anakin===>kotor3 main character

    palpatine=> kotor3 main villain

    but if one of you had another suggestion about the kind of story kotor3 ought to tell; feel free ;)

  12. i think that the kotor 3 game should start in the core worlds then to the outer rim and finally to the unknow regions ( see page 2 of this topic for more details )

    i also think that the game should inorporate a sort of 'chosen one prophecy' to add some mystery in the next game, but no more love stories or undercover sithlords this has been done before which made both games unique, so i think that the next game should have something new instead like the before mentioned prophecie concept. :D

  13. oh i don't think 20 years is a biggie, i believe yoda became 900 years old :D

    i like the growing up thing to be quit honest because one of many things i missed in kotor 2 were the consequences of your actions .

    for instance when you helped the ithorians to restore harmony / helped czerka on telos you never got to see if your actions made any difference and you never saw it in the surroundings.

    with the growing up feature added you could see a beautiful world or a devastating graveyard world and the npc's loving you /hate you and respect/fear you for what you did when you were young... :cool:

  14. i think you misunderstood me :)

     

    your character development will only be more realistic and if you read the last part of my post you see that you can turn to good or evil only it takes just as in real life more time to turn from a real bad guy to a tree hugging kinda guy for example

    you choose jedi you begin as a padawan then you do al the dark things(or most of them) to become a sith marauder and go to korriban for your training to become sith lord.

    so ds and ls -points become more of a score (20 ds against 30 lightside points for instance)

    and if i'm not mistaken in the previous kotor games you also couldn't change your allignment in a heartbeat it took a considerable about of time(besides inf. ds/ls -point cheats) to gain ds or ls mastery.

    and if you talked with kreia to become more powerful to witstand the sith threat you had to choose what you wanted to be a sentinel, weaponmaster, or a jedi master

    or the darkside choices.

    i don't think that there was great gameplay value to this choice it only restricted you to choose your powers and your capabilities.

    in my version of the game you can pick your powers /feats /skills yourself without restrictions when you talk to weaponmasters (whom are scattered over the entire kotor universe) instead of some menu.

    attributes will grow on demand (if you recieve more damage than your dexterity will grow higher , if you use a lot of ds powers when you are ls your charisma will grow and so on...)

    i hope i made that clear to you (w00t)

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