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Grumbold

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Everything posted by Grumbold

  1. I think they've rough-patched this already. As you note, its only possible to get eight types, since you either get Harvest mead or Dragon mead. The sensate quest part 3 now completes when you hand in the last 2 goods, but the text still asks for 3. The quest text will no doubt be patched in due course.
  2. Aw, they gotta do the moves too, the song demands them! (ponders hidden collectable costumes in the game so you can get the full ending)
  3. If they are going to interrogate you about Revan during the opening sequence, finding out what happened to Bastila seems just as essential. If you say she is alive then she can have vanished looking for Revan/Revan's killers or Revan can have vanished looking for her. Much nicer to hold out the possibility of her being alive somewhere outside of the story than just slapping you with a death that you feel is wrong. The same applies for Carth.
  4. On Tatooine there's a quest that requires you to win several swoop races. That's the one. For all I know there are also optional encounters that take place if you are a renowned Pazaak player too. That sort of thing. When I play a game I like to explore all pathways. I can replay the game to be good and bad, male and female but I can't ever replay the game to be a champion swoop racer if I suck at the minigame :D
  5. - autoturret software so you can ignore fighter attack mini game segments - autopilot software so you can ignore piloting mini game segments - VR holodeck so you can pretend to be somewhere exotic instead of stuck on some dreary backwater planet - triple expanded minibar - regen tanks for keeping your enemies alive so you can beat them to within an inch of death on a regular basis - onboard sauna, hot tub and massage parlor for those R&R moments with the romance partner of your choice - DIY Deathstar construction manual: build your own in 493,048,371,513 easy stages.
  6. No mini-game is critical path. There may be times where "failing" a mini-game may have other consequences, but it won't stop the game or penalize you. Thanks, I already picked up on that. What I am hoping for is independant difficulty levels so that I could actually succeed at some of these mini games in order to complete any attatched sidequests. For example in KotOR1 there is at least one series of interactions that depend upon your ability to win the swoop races, not just avoid them.
  7. I suck at swoop racing and feel that I was never able to fully complete KotOR1 as a result. Is there any chance of independent difficulty settings for each mini game so you can adjust them to your ability level without needing to dial down the RPG elements?
  8. I quite enjoyed the concept of minigames but I was very disappointed with the implementation. PLease. please since these are being included agan can we have individual difficulty settings for them? I want my RPG elements to be tough as nails but as an incompetent twitch gamer I would feel no shame in dialling the swoop racing down to the level of that first race in KotOR. It really frustrates me that I'll never be able to do the Swoop racer sidequest so the opportunity to complete things like that in KotOR2 would be very welcome.
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