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FreeBaGeL

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  1. I just finished my first play-through of KOTOR 2 and -- like many most likely -- headed here afterwards to find out if that was really it (the first time I saw the ending I thought I had a buggy copy of the game that was missing some files for the ending or something). There were also several points throughout the course of the game where I just kind of said to myself "huh?" as things just didn't add up and/or were not explained. Through some brief searching around here, I've found that much of this actually *should* have been explained/further developed, but scenes were for some reason cut from the game that left some major plot-holes. I've listened to a big handful of the .wav files containing dialogue from these cut scenes as well. In listening to them, some of them seemed like pretty important stuff that could've surely solved some of the major plot problems that are evident in the game, so my question in simple form is why were these cut out? Was it a space issue? Time? If that is the case that it was somehow related to development restrictions, why in the world would they choose to cut out important scenes that left major plot holes (and a major sense of no real accomplishment at the end of the story), rather than cutting out some rarely-used side-quest or some of the less meaningful cut-scenes/dialogue in the game? From what I heard of the dialogue, A LOT of the loose ends could've been tied up with in a relatively limited amount of space/time when compared with the scope of how incredibly many cut-scenes and how much dialogue exists in the game that really serves very little purpose. Why not cut out something more meaningless rather than sacrificing major parts of the main storyline? Or is there some more deeply seeded reason that I'm missing here?
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