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Areme

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  1. Hey, I just beat KOTOR 2 for the second time a few months ago and there were a bunch of things missing that i think would add much depth entertainement to KOTOR 3 1. KOTOR 3 should abe a sort of prequel-sequel. The game should start out with the exile as a little kid before he is even accpeted to the academy. This would require you to do a few little side quests and would deepen your knowledge about the exiles' pre-jedi life. Then after a few easy mini quests, you are found by a jedi and taken to train at the academy. Then the game should go through your life as a student in the academy and depending on how many of the quests in the academy you complete, and how well you complete them, this judges how strong in the force you are. After completing the academy, and being raised to the rank of Jedi Knight, there should be a few quests and little things done just to be buffer time until the next phase of the game, the Mandalorian wars. I found throughout the entire lenght of KOTOR 2, i always wanted to know what happened during the mandalorian wars, i wanted to fight in them and experience them first hand, instead of just hearing people talk about them. Then, there should be the scene where the exile is exiled, then a cinematic movie sequence basically summing up what happens in KOTOR 2, with pauses every once in awhile to choose the light or dark side. From there,you would be launched into the sequel which should be the exile trying to find Revan and help him take care of this new threat. At this point you should be able to choose a few of the KOTOR 2 party members and start on your journey, along the way encountering old party memebers from KOTOR 1 and new ones. 2. I would definately like it if Revan and the exile were both the main character. Meaning that you could choose you left the Ebon Hawk to lead the party, and you could also choose who you were while on the ebon hawk upon re-boarding. THis would allow you to not be stuck as either a Goody Goody, or a hardcore badass, you could be both. 3. The story should also have you fail at one point. In KOTOR 1 and 2 i was very dissapointed when one jedi and a few friends of his takes on and absolutely own hundreds and hundreds of highly trained sith and dark jedi warriors. At one point or another, you should come across the major "threat" mentioned in KOTOR 2 and be driven back and defeated, having one of the main party members (Jolee, Juhani,Bastilla,Canderous) die in the process. 4. To go along with #3, when you are driven back and defeated, your main objective should be to reconstruct the jedi order, or if you are DS,turn the sith away from their current master and have them work for you, or possibly if your two main charaters are on signifigantly opposite sides of the force, split up your party (depending on who has the strongest influence on which party memebers) and do both. If you are LS and have to re-build the jedi order, you should have the ability of Force Sense. This would allow you to sense characters in the game and train them.Then once you have trained a few people to become strong, build an acadamey of some sort and send them there to await other students.(There should be a few selected characters meant for you to sense that would become the "masters" of the order). Another interesting feature about this is depending on where you build your academies they may be attacked and destroyed and you would have to find new masters to train. If used, this feature would only require minimal dialogue and bacground stories for the masters you train, and next to no dialogue and no signifigant backround story of the other apprentices. This would add much to the game because depending on how many people you sensed and sent to your acadamies, and how many acadamies you built and how many masters you trained, this would depend on the size of the army you build to combat the "true sith". 5. Also, you should be able to recruit soldiers like you could with Mandalore in KOTOR 2. THis should allow you to be able to build not only a jedi, but an army of soldiers that you could use to combat the enemy. 6. Finally, when you build a lightsaber, there should be a point in construction where you acutally ave to put the pices together by hand, actually dragging and dropping the pieces into place, and using the parts to connect the crystals and emitters and such. This would make the lightsaber more yours because you ACTUALLY BUILT it by hand. This would also judge how much damage your lightsaber did, judging by how well you actually put it together and the quality of the parts you used. well, that's all i got please give me some feedback as to what you think. i think these ideas are pretty cool, but of course i do, i wrote them. tell me what you like and dont so that i know
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