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WardenWolf

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  1. Neverwinter Nights does not have this kind of fatal bug. There are ways to break a plot or game, but you have to really try, and really do something stupid. See, Neverwinter Nights allows you a lot more freedom, since most things are done with actions, not dialogs. For example, there are two ways you can attack something. If the creature is hostile, simply click on it. If the creature is not hostile, right click and click Attack from the radial menu. That way, if a bug happens and a creature does not go hostile you can kill it anyway. However, if said creature is critical to the plot, and you kill it, you can also break the plot. As a result, you should be careful how you use this. If you want to open a door, you simply click on the door. Or, if the door is locked, you can either try to pick the lock or bash it. There are no unselectable doors like there are in KotOR so the sort of bug that happens here just is not seen. Bioware is also constantly updating the game, even 2 or more years after released, and any major problems have long been fixed. NWN only malfunctions if you are running on a very low end computer. KotOR and KotOR 2 are largely the same way, in this regard: if your system simply is not up to spec (usually in the RAM department), scripts can misfire and cause problems.
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