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Everything posted by fibes88
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EDIT: nevermind. I was able to get the 'areamusictable' edit to work the 2nd time around. Hello gang, I wanted to do another playthrough, and usually the first thing I do is disable/edit combat music. It becomes very repetitive for my taste. I used to edit the old .ogg files in the music folder, however I don't see that folder anymore. I know there has been a few patches since I last played. I tried messing with the 'areamusictable' JSON file, but nothing changed in-game. Any ideas? Ideally I would like the zone music to continue to play rather than the combat music, but would be happy just disabling the combat music in general. Thanks
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So I've been playing the game slowly off and on since release. I recently killed Thaos, then the game ended, without playing any White March content. Is that it? I thought White March and Deadfire would be new chapters in my characters story. Was I supposed to stop with the original storyline when White March released? Kinda confused.
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Loading times are disgusting
fibes88 replied to BrotherFerg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It does affect how i play the game, tbh. I find myself avoiding Defiance bay and Caed Nua as much as possible. I even use console commands to port around sometimes in order to avoid a half dozen loading screens getting from point A to point B, which I hate doing. For example, when "learning" the Adra dragon fight, I wanted to go from her lair to the Dracogen Inn, then camp outside town, then the brothel, then back to her lair. The loading screens were comical. I tried disabling autosave via iemod, which helped some. Perhaps it will become more noticeable as I progress in the game. -
Always show quick slot option?
fibes88 replied to fibes88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bummer. Thanks for the reply. -
It's a known bug. Been around for quite some time, too.
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Really bad since 2.0 for me. In addition to inventory and character selection delay, i get spikes every 20 seconds or so where the game hitches. I quickly read a few old posts about it, and the workarounds are a bit wonky, i.e., removing portraits from game files, disabling internet, bypassing Steam, 3rd party addons, etc.. Any idea what it is? Is it Steam? Is it the game? Save Game https://www.dropbox.com/s/7ip8m80x8lazhwp/Save%20File.zip?dl=0 Output and Dxdiag attached below output_log.txt DxDiag.txt
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So I'm noticing a lot of substantial changes that aren't in the patch notes. Is there a more detailed list of 2.0 changes somewhere? Some changes are pleasant surprises, like the Follow Selected option and the new voices. This is the most complete list I could find http://forums.obsidian.net/blog/7/entry-186-update-notes-200/
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Paladin modals stack, not fighters?
fibes88 replied to fibes88's question in Patch Beta Bugs and Support
Guardian Stance and Gallant's Focus coexisting contradicts every caveat you mentioned. Same scenarios, different stat. There's definitely conflicting mechanics going on. I hereby declare the whole thing ridiculous. I'm still bringing Eder through Path of the Damned with me. We'll find something constructive for him to do. -
Paladin modals stack, not fighters?
fibes88 replied to fibes88's question in Patch Beta Bugs and Support
Guardian Stance's deflection aura doesn't affect the caster. -
Paladin modals stack, not fighters?
fibes88 replied to fibes88's question in Patch Beta Bugs and Support
So, multiple modals are allowed to be active simultaneously on one character, unless they affect the same stat, in which case they become exclusive. That makes sense. But, that leaves the issue of Guardian Stance being exclusive when it only affects the Fighter's accuracy, not deflection. Shouldn't it then be allowed to remain active with either Defender or Cautious Attack? -
Paladin modals stack, not fighters?
fibes88 replied to fibes88's question in Patch Beta Bugs and Support
It's not too big an issue with the reroll feature, but it does add to the current convoluted nature of talent progression. How would a player know which are exclusive and which are not without specific information in the spell description, i.e., zealous auras? None of those fighter abilities violate the stacking/suppression rules. Based on what's in the description for Defender and Cautious Attack i don't see why Eder can't 'adopt a more conservative combat strategy' and 'attack from a defensive posture'. Well, back to beating my head against PotD Dweller. Love the game btw! -
-- Zealous Endurance and Cautious Attack can be active simultaneously -- Neither Defender, Cautious Attack, or Guardian Stance can be active at same time Is this intended or a bug? All are modal abilities.