again these are minor problems that could have been handled by a conversion utility for example a character ported from 1 to 2 could still retain his/her implant feats so an imported character with a con of 12 but the level 2 implant feat could still equip implants that would normally require a con of 14 but would not be able to equip higher level implants (requiring 16 or 18) untill they increased their con to 16 or 18. this is only 1 way this problem could have been solved. any one who has ever ported a character from one rule system to another (for example from the original d & d to a d & d 2nd ed.) knows that there will be some problems that require some tinkering but the rules are close enough that a computer could deal with them. an imported character may even come out at a very slight disadvantage to a character of the same level brought up within that rule system but they would still be much more powerful than a level 1 char and would quickly catch up. as in my example it would take several levels to get con up to equip new implants but as the character in question must have spent thier pionts on some other stat such as char, wis, or str it would be unnessisary to do so now. also i would be temped to replay kotor 1 all over again (more than once) for the sole purpose of creating characters w/ the best set up for porting. for eample if the conversion completely ignored the implant feats i would not learn them at all and instead learn a feat that would be more useful in kotor 2