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Auda

Initiates
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About Auda

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  1. Are you talking in terms of simulation? Might is actually one of THE best attributes in the game. The damage bonus to everything could potentially easily be explained away by "Soul Powah".Perception and Resolve are the worst attributes by a long long way. There will be a thread coming soon that debunks them completely, and proposes a fix to PE attributes backed by mathematics combined with logic alone.No, the "weakness" I was referring to is the lack of cohesion between how Might is used in dialogue and interactions and the combat bonuses it supplies. Also that such cohesion is probably impossible, because of how abstract Might is. As i said in another topic: I think this solves the problem, no?
  2. Why not make the Might attribute has two subsections: Physical Might and Intellectual Might? The value might be derived from the two sub-attributes (sum of both). So you could further customize your character. Decisions, decisions Example: - Muscle wizard: 10 Physical Might + 10 Intellectual Might = 20 Might (10 + 10) - Weak Wizard much specializaed on spells: 2 Physical Might + 18 Intellectual Might = 20 Might (2 + 18) The muscle would be more versatile wizard, the weak wizard would be more powerful with spell but weaker in melee. For stats check on both examples the attribute Might is 20, but would get them each differently. The system attribute would look like: - Might (Healing and Fortitude) - Physical Might (Physical damage) - Intellectual Might (Magical damage) - Dexterity (Accuracy and Reflexes) - Constitution (Health, Stamina and Fortitude) - Percepction (Interrupt and Reflexes) - Intellect (Area and duration) - Resolve (Concentration and will) Sorry for my poor English.
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