Are you talking in terms of simulation? Might is actually one of THE best attributes in the game. The damage bonus to everything could potentially easily be explained away by "Soul Powah".Perception and Resolve are the worst attributes by a long long way. There will be a thread coming soon that debunks them completely, and proposes a fix to PE attributes backed by mathematics combined with logic alone.No, the "weakness" I was referring to is the lack of cohesion between how Might is used in dialogue and interactions and the combat bonuses it supplies. Also that such cohesion is probably impossible, because of how abstract Might is.
As i said in another topic:
I think this solves the problem, no?