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Faqa

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  1. While I was merrily on my way in Nar Shadda, I made the slightest of mistakes - when T3 was cornered by the HK droids, I decided discretion was the better part of valor and ran away, off screen. C'mon, one little droid vs. 3 Assasins? This sounded even more unfair than Atton vs. the Twi'leks. So, I ran. Later of course, I find I was supposed to get the HK chassis off those guys. Begging the question - where can I buy the chassis and get my meatbag-killer online? I've got all the other parts....
  2. Ideally, both formats(no bonuses either way, please. That's just cheap). But, if you have to go one format - go CD. It's still the standard, and while the DVD fanboys(in EVERY debate of this sort) keep screeching "Well, uh, we have to FORCE that change by putting out DVD-only games, like floppy-CDs!", they forget two important things: A) A DVD holds maybe 6 or 7 CD's. The CD holds HUNDREDS of floppies. B ) CD's had a killer app. And it didn't FORCE the change. People were simply so enthralled with Myst, they bought it FOR THAT GAME. While some of us fanboys MIGHT buy a DVD just for KOTOR2, most people WON'T. And, at any rate, nobody's MADE a game that really needs all that storage space. When they do, I'll pick up a drive. Till then, don't screw over customers on the matter. I won't buy a DVD-only KOTOR2. Period. No matter how great it is.
  3. A few things: A) The DS for violence thing is not practical. Here's a better idea - just GIVE LS points for the stealthy way. If you've hacked in instead of going in with all guns blazing, you get LS points. If not, you stay on the grey scale, and are more suseptible to the Dark temptations(i.e - you need less DS points to fall). B) Ranged weapons - arrgh, this is really a monkey wrench for the D&D system. We have two possibilities - drastically up distances or change the system. The former will NOT fit on a Crap- err... X-Box properly, so we need the latter, and here's what I propose - knockback. When a blaster bolt hits you, you get knocked back, in accordance to it's power. You can then continue charging at the shooter, but if his gun is good enough, he'll just keep knocking you back. In balance of course - persisting SHOULD let you catch up. But if he's backing up, running, shooting and running back... well, then he SHOULD be hard to catch and kill. Similarly, shooting on the run should be penalized so only a good shooter could pull this off. You'd need to crunch numbers for this, but it allows shooters to be significant characters without making Morrowind-style maps. The main failing of shooters is that they're dead as soon as you get close, and getting close is FAR too easy. Therefore, knockback. This may require an action-points system to pull off, though it could work within the D&D constraints(say, you can end your 'turn' on a defensive stance or ready to run rather than by attacking). Hey, the masterminds of FO should know what I'm talking about! *cherishes memories of Albert, the sharpshootin' diplomat with a .227 pistol, the Bloody Mess perk, a 95% accuracy rating on hitting anywhere and a definite attitude...* C) Hacking - first off, DON'T just bring up a dialogue option of 'do this', 'do that' for spikes! Make it so you have to, say, hack into the Power Control, then turn stuff off individually, or see if the power conduits they're using are good for exploding(cheap plasma conduits are good, expensive dursteel is not, say). The droids, too, should have a panel for changing recognition of 'intruder type', or saying 'report to area X'(where they're out of your way....). A general shutdown is also an option. HOWEVER, spikes should changed, somewhat. You need to skill-check your hacking rating. If it's high enough, you pass. If not, you don't, and if it's too low, you'll trip the alarm! Spikes should be used as a brute force option - they, in sufficient numbers, overwhelm the defenses(more powerful stuff protects more important functions), but too many spikes crosses the alarm threshold. So Ivan the Stupid, say, can maybe turn off the lights or grab a map with enough spikes, but he can't monkey around too much without raising the alarm, where a hacking specialist can elegantly avoid that. Really, hacking was far too simplistic in KOTOR 1. D) Demolitions + Awareness - deadlier, stealthier mines. 'Nuff said. My main points. Agree or disagree?
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