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Natsound

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  1. I'm going to do a mix. I like to have the RP'd feeling of a backstory to some of the characters I create and to get a little more in the way of questing from the companions I've read about that I actually think are cool. This way will seemingly make multiple playthoughs more interesting as well. For example, because there is no romance, I'm likely going to create an adventurer rogue as my main character's wife, sworn, mate or bodyguard... but I know I want to get that companion paladin because she seems interesting. My only question is if you have to drop other members to make room? Or can you have as many as you want chill at home base. Anyone know?
  2. And to clarify... I want the main character to focus on up-front melee damage dealing. Thematically, I've never liked the idea of a 'barbarian,' more into the (cliche) stoic knightly wanderer.... but the idea of a highly intelligent barbarian negates that a bit.
  3. Hey guys, Like everyone, trying to nail down that first main character. I know this: I want to murder dudes using a giant 2-hand great sword. I'm just wondering the most effective way how and if my choices may make the game too difficult... or which option may be considered "more fun." So, barbarian or fighter? I'll be creating an adventurer female rogue (always based on my IC gf and likely a priest to go along with the companion mage, cipher and cool looking paladin who will become the main tanker. I figure I'll use the companion fighter at least for the first part of the game to have a solid tank option. Thanks! (Also, I'm guessing Might and Int no matter what?)

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