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lordcecil

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Everything posted by lordcecil

  1. Hay you guys, whats going on here! I think my thread totally just got hijacked. How about we just end the argument and agree more grey choices would be useful? I don't wanna kill the nice lady and steal her wraid plate, but I may also not want to get her 500/700 credits just to be a nice guy. So anyways, how bout some more dev responses eh? I've been a total lamer and kept this bumped when it scrolled off the main page to ensure all the devs got a nice look at it. Besides, I'm sure they passed such an incredible and awe inspiring list amongst themselves once someone discovered it.
  2. In a shameless bump to my thread I have another proposition, that would be a moderate - but doable- addition. Right now we have dark/light Jedi, how about a neutral Jedi ! I thought about it when playing through the game EVERY decision was based on "whats the most extremely nice thing to do" or "most extremely evil" - why must it all be extreme? Since there are neutral powers thats what would benefit, get a reduction on the FP cost. That way when playing the game I could also play "whats best for me card." Be mean if I want money, be nice if I want quest experience. It could also be real tricky and fun to keep it as close to the center as possible. Its pretty simple to stay on one extreme right now. Just a thought.
  3. Excellent find jaguars4ever - which file has it because I have been there often checking saber crystals and what not but never noticed anything that had that comparison chart. It seems they all have thier use in certain situations, guess we didn't give Bioware enough credit. I'd really like to be able to just create two characters in a trainer, give them whatever stats and abilities I like to test different scenarios, give them about 800 health each, then just let them go to town on each other. That way you can see if one is doing more damage in the long run (on average where a few poor rolls or critical strikes won't matter) and see if there is a significant advantage.
  4. Interesting argument serverxserver, but I just don't buy it. A lot of assumptions are being taken into place here such as a) extreme strength (30 ?!?) which can only be given by force powers, which last 20 seconds, which is 6 rounds. B) knight speed is assumed to always be on, same problem as part A c) your also assuming ever hit lands, thats of enormous importance I'm gonna get some trainers on the PC and do some investigation.
  5. Cord: good explanation on the droid bit, I commend you for that. I still think my idea was solid and I also believe it to be an implementable option. As you said there are various forms of memory management. A possibility would be for the droids to simply be clones of each other (there are only a couple of variations anyways) and thus not much extra would have to be loaded. That would be fine because it doesn't matter which droid came from where. Fallout 2 how hundreds upon hundreds of locked chests and doors that require the lockpick skill to get in. Some can be bashed, some can be unlocked through keys / computers, but many require the lockpick skill. You seem to think it a crime for a chest to require any extra effort to get into. As far as I know the only door in KOTOR that really required lockpick was Uthar's chamber in the Sith Academy. Had the special dark side only mask in there as well. It was just a metter of running outside, getting the little small droid, and going back in to unlock it. That didn't frustrate thousands of players from what I can tell either. Excellent point the reward/punish aspect of grenades. Guess it is kind of a toss-up. Due to the greatly reduced pricing for selling back items I'm going to stick with my approach, but I'll now agree with you that either is perfectly viable. Well stated argument. Lets just agree that more interesting non-human monsters are wanted. If a big scary monster can be done, then GREAT ! If not, oh well. We'll let the devs figure out what they can and can not do, but so long as they understand a mutual desire for non-human critters, big or small, then we all win. Good discussions here, albeit a bit hostile. I'm happy for the fact that you enjoyed the cut scenes, but the majority of gamers that I've talked did as much. They were pretty, especially Dantooine, but there is definite room for improvement, and I believe *most* people would agree with me here.
  6. I forgot to add a moderately important (and probably too late to fix if it hasn't been done so already) point about the light side. So, here is my additional point -Light side Jedi in KOTOR are a bunch of sissies ! Obviously you kill a whole lot of dudes, but dialogue is sooo corny and lame it hurts. Lets take a look at Luke in RotJ, he was pretty much a badass. He strolled into Jabba's palace with full confidence knowing that he'd would politely ask for them to be freed once, and if that didn't happen he would unleash a monster can o whoop ass. Having strolled into town with absolutely no bubble gum he proceeded to kill every person in his path and then he turned the barge's cannon onto itself for more wanton destruction. I think my biggest complaint with the light side was just the dialogue, especially with Bastilla / Carth, it was just sooo corny that it hurt at times. The chance is issue an ultamatum that DOESN'T result in automatic combat would be nice. Typically speaking if you say "do it or we're gonna rumble" its just fightin words. So in summary, make the light side less cheezy and allow for more badassness. Luke was definately not afraid to show emotion and have passion.
  7. That's been taken out. As long as your party members are all alive (i.e., have more than 1 HP), you'll be able to 'venture forth' as it were through area transitions. -Akari Haha I win ! I'm not sure what I win, but several people bashed that idea, so hah! =D The fact that you read the list at all is amazing. Feel free to pass the link to your co-workers, I figure if everyone spends at least two minutes looking over it then *maybe* the whole thing will be read in about two weeks time. =P
  8. Good call there buddy. Infact, I think they have plans to make everything better. I'd go so far as to say that this game would be a triple A class title without this forum and without a single suggestion from us fans. I'm just adding in my two cents whether they like it or not. Devs require fan feedback, I could have given it months ago with the rest of the internet, but instead I'm giving it now. In all likelyhood no real dev is going to read that list, just a few game testers who pass on things they find interesting. Thats fine with me though, because I had fun coming up with the list. Cord: I'm going to try and reply to your points, but I won't quote because the mosts are getting far too long. -Being able to open every chest and unlock every door with a lightsaber is silly from a game perspective. If in BG2 you could do that with your Paladin's sword of godly awesomeness +5 (forget what that thing was called...) that would be just plain rediculous. Per D&D rules Bash is a strength skill. How about make it dexterity based and if you screwup the items inside are destroyed? I mean, if the LS cuts through anything with ease (note true, see giant door they melt in Ep 1 instead of just flicking the wrist to create a big doorway) and you just hackaway at a small chest odds are you could screw up and cut straight down the middle, when you just wanted to break the locking mechanism. With this mindset so chests could have complicated locks that can't be broken as they are spread throughout its walls. Doors could still have forcefields on them too. <shrug> - Plasma nades / thermal detonators are still to expensive. When your buying Fett body armor, fancy guns, high tech peripherals, and saving 45k for crystals your not going to spend 2000 on a single use grenade (TD). I didn't say make it cheap, just cheaper. Another option would be to make them cheap, and just unavailable for the most part. If only one merchant had the fancy nades, and he only had a couple, then it wouldn't be a crime to make it 300 credits instead of 750. Not a single smart player is going to buy the nice grenades, we can all agree on that, therefore they are overpriced plain and simple. - Droids that open doors and self-destruct to kill people are good, but that doesn't change anything about them being useless in combat. We definately agree on them costing lots of parts, but another reason for the repair skill ! Now I don't know much about programming (yet) but I think the same applies to you. Your 'local' argument doesn't really make any sense. One concern would be that having 3 allies but droids following you would cause slow-down, a valid and likely concern, but I *really* like to have minions following me around. =D - I stand by my rancor argument, blasters would be fine and you could still hit its abdomen and possibly chest area with a LS. You guys are reading *waaay* much into my posts. The point of that was NOT 'lets fight a big rancor !!' instead it was 'lets fight bigger scarier monsters !!' Fighting bipedal creatures that are about 90% human can get a little tiring. Before you comment again I think you should reread my posts a little more carefully. I'm honestly trying to be polite here, but it just seems like your trying to kiss ass or something. I'm sorry, but the cut scenes in the first one were LAME. Watching Taris get blow'd up was pretty cool, and the final cut scene was pretty nice, but everything inbetween sucked. Can I hit escape? Of course! But I'd rather point out that they need improvement so I don't even want to hit escape. Instead of cut scenes landing/leaving Tatooine how about a nice cut scene showing some hardcore battling (or more like me dodging and running for dear life) against the Krayt dragon. That would be a lot more entertaining than the Ebon Hawk landing on...a landing pad !
  9. This is good stuff. Argument I once heard on the lightsaber / strength question. Take a razor sharp axe and tap a tree, it puts a knick in it. Then swing the axe as hard as you can and it takes a giant chunk out. Same argument can be applied to the lightsaber, maybe, depending on who you ask. =D Should a regular sword be able to duel with a LS? Of course not, but you can in KOTOR. Some things you just can't really explain. Its just kind of silly for every locked door and every locked chest to be opened with a lightsaber you know? On the double-LS vs dual-LS how about if the str modifier doesn't apply to the dual-LS? That would make sense from a 'realism' perspective too. I stand firm by my optional numbers, even if there are a ridiculous amount of numbers on the screen. The 'hand blocking blasters' would only apply when the saber is thrown. You hand is out there anyways waiting to catch it on the return so why not? I'm beginning to think more and more that the double LS should have its own feat class - stave weapons or something like that. I think with a little work all three saber styles can be made equal in power. In my eyes the #1 goal when balancing such things is to reach a point where everything is different, yet equal. They'd all have strengths and weaknesses and you can just pick whatever fits your character style.
  10. No one will want to listen to me, but it draws more attention, and thus will be read. It only has to be read once for the idea to be imprinted. A good idea is a good idea regardless of how big a jerk the speaker is. I prefer the term 'c***y bastard' to prick for future reference. =D In all honesty though my only future comments in this forum will be replies to this thread and if, keyword if, I make another post upon completing the game again. With that out of the way...lets discuss!! -I don't expect KOTOR2 to have slavery, that was more of an example of how you can be much more evil than just killing people. Excellent point on ambition, I left of a point where I thought you should have become leader to the Sith Academy. I'm not really sure how that would benefit you in the game, perhaps money or maybe a special feat that gives a very minor benefit or something. Who knows. Would be kinda neat to have something special for each of the three Jedi classes (light/dark variants) ala strong holds in BG2. An error on my mistake, blast! You are semi-correct here. Alone the double-bladed saber is perfectly adequate. From a power gaming perspective (I strive for perfection, ruins some games, can't change who I am though!) it is utterly useless when compared to a saber in each hand. A couple more points of damage and two less crystals. That damage is easily made up for crystals. Perhaps there are advantages to the double-bladed over a single in each hand that I am unaware of, can you enlighten me? I disagree with you on this. If a persuade has a serious benefit (save 1000 credits on a quest object for example) then most players will load until they get it or decide thier skill is so low its impossible to obtain. Not sure how it would frustrate character though. Why spend 10 attacks opening a door? Thats a waste of player time. If your strength is high enough to bash something open then do so on the first attempt. If your too weak to do it then so be it (not every chest/door in the game should be bashable with 12 strength you know, give security some use!). I think we may be on different pages on this topic. They have low armor, low health, low damage, and not enough attacks. I suppose in certain situations they could have a benefit (everything will in SOME scenario) but I never encountered a case where having it was better than not. I don't see why having it follow the main character around is a programming problem at all. Regular allies follow just fine, whats a few extra droids? Maybe I'm just looking for an excuse to have minions. Haha I didn't know if anyone would pick up on this (I figure most people just scan through). I was replaying the game, it was a completely ridiculous little dance thing and it popped to mind. You can't deny that it would not be hilarious to have in game though. C'mon, just think about it ! Imagine your big bulky soldier dancing to Star Wars music and tell me you could keep a straight face. I also think it could be implemented with great ease which is why I decided to go ahead and say it. This would DEFINATELY be at the bottom of the list of importance, but I still laugh thinking about it. =D There is some power that lets you absorb energy, like 20 points worth, its completely laughable. I think the soldier should get that ability for free. When you throw your lightsaber your open to blaster fire, since he is a Jedi warrior he should be able to stop those shots for the few seconds the saber is out of his hand. I'm going to stick by what I said on this one. Plus it would be insanely cool to stop with his hand instead of some silly blue energy force shield. Thats why I said optional. In the feedback menu there could be more options on what numbers to show and not show. Turn it off by default but it would be very easy to implement and I think it would be quite handy. I'd also like to see damage done by blaster reflection, forgot that one. My mistake, bad example. That quest in particular would be nigh impossible to make random, but many of the puzzles could. The math stuff for example (which you seem to hate) and all those little one question riddle type things. Speaking of riddles, on the side-quest in the prison I would have liked a lot more options for a respsone. It was pretty obvious what the answers were. Give like 10 options as a response and pull the riddles from a pool of around 20 (that would be very easy to do) so its not the exact same every time. Thats the kind of 'randomizing' I spoke of. Excellent discussion. To the other guy - what does derf mean? I'm not sure if thats good or bad. <shrug> Aside from the DDR thing (heh heh heh, you know it would be hilarious) I stand by all that I have said. Hopefully these explanations clear a little confusion up.
  11. I made a few suggestions the other night and realized how much more there was to add to that list. So I made a new character to try and solo KOTOR, got two star maps before I decided I didn't like some choices, but in that time I compiled a pretty nice list. I've got them semi-organized, but its kind of hard to rank this kind of thing. Just know that this is not made for discussion or for anyone to disagree with me. This is more of a list for the devs to look over as a to-do list. The more they can implement the better the game will be. Its a little late in development for some stuff, but thats ok. Also note my old suggestions have been included here as well, for good measure. ***Delusions of Grandeur*** -More animations. At least three per feat (one for each level of flurry for example). When you advance to a higher tier still use the old animations, just make it random. Right now you see the EXACT same animation every time you attack if you just use feats (like you shuold) -Evil path is lame, fix it. Too much random killing for no benefit. Fallout 2, thats an evil game, but you guys should know that, follow your past example. Working for slavers, marrying some ho you got caught sleeping with, selling ho to slavers, then killing the slavers for loot/money is evil in its purest form. -Too often I do something and I don't know why. On Kashykkkhskahk I did the entire quest in the forest about killing the legendary monster and getting the blade stuck in its side before I had even heard about it. That kind of thing happens through the entire game. -Side games should be important, challenging, and rewarding. Right now the only reward is money. First rework Pazaak like this. Each time you win the max bet increases (25->50->100->250->500 etc...), then each world the top player has a maximum that when you win your the champ of that planet. If you lose you have to start over. That prevents save/load/load/load/save repeat. When you become the champ on all planets you should get invited to a high stakes galactic tournament, that would be most excellent. It should be optional and the prize should be some newfangled item (special lightsaber crystal perhaps?). Swoop racing, ughh, it was better in SotE for the N64. Make it an actual race against people and follow the same champion everywhere/galactic tournament theory. Its good to have long time consuming OPTIONAL side-quests with big payoffs. Right now they are only another way to get money if you need it. -Doubled bladed lightsaber is utterly useless. Very minor extra damage at the cost of two lightsaber crystals? No way! I propose you let it carry THREE crystals. If you add enough interesting crystals that do more than just +Attack/Damage then it could be a hard decision to put three in one blade or four split up in two blades. This could be tricky to balance but I think its doable. Other options include giving it a unique feat set (dueling/dual wield/staff would be the options then) with special inherent bonuses over dual wielding. Could also increase its minimum (not max) damage to 8 or 10. A more challenging approach would be letting it hit adjacent enemies so you spin around a whole lot, would be a good mob killing tool. -Single wielding a lightsaber also sucks big time. +3damage/defense is worthless by the end of the game. Your going to have to increase those values to make it worth while. Perhaps some force powers could only be available if you have a free hand (lightning/grip/etc..) but that would be kind of lame and would piss everyone (including myself) off. It would make you decide between being an all out saber brawler or a force/saber combo though. ***Gameplay Balance/Changes*** -Bash should either work first try or not at all. Slashing a door ten times is boring. If your strength is high. Same for persuade and other stat rolls. In pen and paper you only get one shot so its ok to involve the roll of a dice. In a computer game if its possible to do something but you fail EVERYONE will just load/retry untill they suceed. nough then give a little prying open / melting lock / slashing lock animation. It would also be nice to see a special animation of someone trying to pry open a door/melt a lock or something aside the regular attack animation. -Higher end grenades are too expensive. 750 for a plasma nade? 2000 for a thermal detonator (I think) Nice when your selling but thats far too much for a one time use item. -Energy shields are useless right now. There are several potentially useful ones but they are used up far too quickly. Let them be rechargeable, fancier the shield the more energy cells it takes. -Repaired droids are utterly useless. They are scattered throughout the game, rarely do much damage, and always die fast. Make them a bit stronger, have them follow the main character (as opposed to patrol), and let them follow you outside thier initial area. In theory you could have 4 or 5 following you, and that would be awesome. Since they die relatively fast anyways it won't unbalance the game, but it would be nice to try and get all of them in the game (unlock another easter egg if you get so many at once !!) -Saber throw is kind of disappointing because when you throw it you get shot a whole lot by blasters. How about a third level that does a little bit more damage and lets you stop that incoming fire with your hand ala Darth Vader in ESB, that would be incredibly cool or it could be an innate soldier ability (hand blocking blasters that is) -Flurry is too good. An extra attack for -1 attack, -1 def at level 3? Don't decrease the defence penalty, leave it locked at 4 or 5. Then its more of a kamikaze style attack, and would be ok for those non-force users who wear armor and there is balance in the force once again. -Power attack is worthless. +10 damage versus flurry which gives you another attack that is guarnteed to do more than that? No contest. Different feats should have different advantages, right now there are very clear 'best feats.' -If combat is initiated immediately after combat again a tough boss then auto-save! (Just make it an option) Going through several minutes of dialogue only to immediately die is depressing. -Take out 'You must gather your party before venturing forth.' This isn't BG2, allies can't be left in obscure locations to take advantage of the game, they follow you (albeit slowly when you use knight speed), has no reason to be left in. -20 seconds is too short for force powers, how about 30? Anymore might be a bit much, but 20 is definately too short. ***Random Game Stuff*** -Cut scenes are lame, I don't want to see the ship flying onto or off a planet, show something exciting -On Taris the side-thing where you help a dancer is abyssmal. Dancing in general looks reeeally bad. It could be fun little DDR-like easter egg though. Then if you go dancing on all the planets it can unlock DDR dance routines to the classic music (Imperial March, Duel of the Fates, etc..) Easter eggs are good, and that would be absolutely hilarious. -Shiny aliens are good, take advantage of that more! They look exponentially better than regular textured critters. -Party members should walk around mines if they can see it -No saving in combat, thats cheap. -Big scary alien monsters are badly needed! How about a full sized rancor when you aren't level 5? -If you hack a computer for an area map the parts you haven't visited should be greyed out. I generally didn't download them because then I couldn't tell what rooms I had visited. -Display damage to energy shields, make it yellow text or something (optoinal) -Display damage dealt BY allies to enemies, I like to know whose dishing out damage and who isn't whilst I micro my force powers (agan, make it an option) -Pop up boxing showing exp/light,dark points gained and what not should NEVER say "Items Gained!" Just tell me what it is! Also, when talking with someone if they say they have a reward and you have the option to decline or ask more how about they just say what they are giving? -More puzzles! So long as they are optional they can even be pretty challenging, always good to spice up the mix and avoid some monotony. -More bosses/unique character with fancy death animations are needed. Its a *good* feeling to kill an extra powerful character, and a nice in-game cutscene would be a suitable reward. A blade through the stomach, blaster bolt between the eyes, these are all good exciting things to see. -If you have more side-quests like the murder mystery on Dantooine and puzzle stuff why not randomize it? Keeps the game interesting the second time through, and it is always an optional thing to do so why not? Same for some of those math based puzzles -When not in combat lightsabers should dangle at hips, blasters on sides, rifles strapped over the shoulder. Its just silly to see a jedi running through a city with a saber in each hand -When your evil you lose a few allies, how about throwing in a couple of characters you can only get if your evil? -There are some items in the game that have no use (sith lightsaber, special fire grenade) and thats not cool. I always thought throwing the fire grenade at the frozen acid should melt it causing anyone standing on top to die too. Also there is NO reason why the sith lightsaber shouldn't be like any other one. It would have been nice to be evil and use a sith lightsaber instead of a normal one you know? -More light/dark only items. Light jedi definately got the better ones (armor/crystal) so make sure its not completely lop sided again -Was there supposed to be a point to the Czerka corp? Everyone talked trash about them but they never really had a point. Run out of time perhaps? I always expected some long story filled side quest with them...and it never came. -Force sight at least sounds useless right now (if its your 2nd time through then you know whose evil and whose not). Let it display armor/health/stats of enemy units, like awareness in Fallout. Looks like thats it. Its late so please excuse all grammatical and typing mistakes. If I can find the PC version for cheap then I will give the game another run through and may add to this list. Its enough to give you guys some work for the time being. Again please note that this points are NOT up for debate so don't waste your time telling me how I'm wrong about something, because I'm not.
  12. My misunderstanding. Interesting on the trap idea, I like it but most people would just take the damage and use force healing powers. Alarm part is interesting, but how often did you care about setting that off in the first game? Not too often. I think you just have to say "sorry, lightsaber can't open this door!" In Episode 1 it took a couple of minutes to get through a door and in that case it was melted, not cut. You could go with the same theory in a game I suppose, door is too thick to just hack a doorway through. Sometimes you have to make a decision to better the game that may not make complete sense within the game world - such as why do vibroblades not get cut to shreads by a lightsaber? They just don't, thats why.
  13. :D I've made my share of funny slips too. English is my third language, after Danish and German What do you call someone who knows three languages? Trilingual What do you call someone who knows two languages? Bilingual What do you call someone who knows one language? American ! I'm that last one, looks like I don't get an excuse. Was wondering why there was so much board activity at this time of night, now I know. Wish I had a valid excuse for making silly mistakes, but I'm afraid I do not. On the positive side, I'm playing through KOTOR again and half about a half page of suggestions already. Expect another post on why I'm right in a couple of days.
  14. By post I meant forum. =P More specific to the matter, I meant all my thoughts, ideas, and suggestions would be right. I can barely pass English, so feel free to pick through my posts for grammatical errors and such. I'll give you credit, that was a rather amusing slip - it happens at this time of night.
  15. Mod tools let my previously stated 'easy mods' be, well, quite simply, absolute cake to make. (I rhymed, teehee !) Are those mods? Yes. Can they be done without mod tools? Not without great difficulty. With dev given tools can they be done easily? Absolutely. Those are modifications to the game that further enhance my gameplay. Your basic argument against mod tools seems to be that mods aren't up to the same caliber as the original game? No s*** sherlock, they aren't getting paid salary to do such things. We can all agree mod tools > no mod tools, even if the only thing useful to come out of it is pretty new lightsaber colors correct? Good, now lock this thread and lets be done with it. You don't seem to understand something - I'm right, every post I ever make on this post will be right. Its not an opinion thing, its a me being right and anyone who disagrees being wrong thing. Any questions?
  16. Turret Game = fun first two times. No threat of dying, slow pace, identical flight paths every time. They've already said they would expand upon this and make it optional (interested to see how, I have faith) so I'm not worried here. Pazaak = AWESOME card game...but its pointless. Its good for the first planet to get money, after that there is either nothing to buy or you have enough cash dollars. Gotta incorporate a tournament or something. Swoop = abyssmal graphics, it wasn't an actual race, after two or three runs you had it memorized so any 8 year old could get first place everywhere. I was hoping it would be kinda like the Episode 1 Pod Racing game (which is one of the fastest most intense racing games I've played, I still think its an awesome game)
  17. Non-crappy easy to do mods: new light saber colors, extra items, new armor, enhanced graphics, more monsters, different monsters, new force powers, balanced force powers (should, heaven forbid, they not be perfect). Mods don't have to be 10 hour long epic conquests bud. A group could get together and basically create a dungeon romp with all new enemies and items and I would be perfectly happen. It wouldn't even require dialogue !! Its safe to say that mod tools > no mod tools Cecil hath spoken, conclusion reached, THREAD FINISHED
  18. Yeah there have never been any good mods released for anything.... There are many EXCELLENT mods for NWN and Morrowind. If you don't like them, thats fine. Devs have tools to make games, release those tools - no big deal. People on the PC are fully aware of what they are downloading and if there is some grade A stuff out there it might even get released over xbox live. Lots of games have mod packs released a couple of months after the game is out, and as long as the ground work is there its no big deal. Mod tools = good, end of story, Cecil hath spoken.
  19. Actually, these aren't suggestions so much as they are things on your to-do list, thats because I'm absolutely right. 1) Animations. My biggest problem with KOTOR is that it got boring to watch *really* fast. Now if you just sit and let two Jedi duke it out it was pretty neat. Some kicks thrown in, lots of back and forth, ducking and jumping and weaving, it was pretty entertaining. I understand that in KOTOR2 there will be more animations the further your skill progresses (it was this way in #1 as well I believe, but maybe not to the same extent). Thats not where the problem was, the problem was in skills. If you used flurry, critical strike, or any special skill it was the EXACT same EVERY single time. Its pretty simple to fix this. First add say maybe on animation for each level of these skills. Then let the game randomly pick from one of those three plus the three (or more preferably) from your regular skill in x-saber-type wielding. That should give you as few as 6 animations by the end of the game, much better than ONE. To show the skill is being used just make the hands or arms or something glow much like they do for flurry now. 2) Fix the evil path, this is a gimme as it was really bad. The Sith Academy teaches that battle without gain is lost or something like that. Well in KOTOR almost every case of being evil consists of randomly killing for usually nothing in return. Thats not evil. Evil is working for slavers to catch tribals. Then getting caught sleeping with some random ho and being forced into slavery. Then you sell that girl into slavery for money. Then you kill the slavers guild for money and loot. Thats evil. (from Fallout 2, play that for instructions on being evil) The basic concept is that being evil keeps things 'simple'. On Dantooine being evil means you cause the Romeo and Juliet situation to turn into warfare between the two families and everyone dies. But for what? You don't get lots of money. There is no awesome treasure and loot to be found. Its a bunch of lies and trickery for no gain (although it could be considered amusement). See what I'm getting at? Being evil no simple buisness. 3) On of my gripes about the first game was I constantly did stuff I didn't know I did or I didn't know why. For example in Kasshsykyksh (heh) I found this broken blade, and dead animal bodies, and I tied the bodies to a vine, then I killed this legendary beast, and found the other part to the blade, and I did all this quest stuff when I hadn't been told about any of it. Don't give the item description until you've been told the legend. Don't let the player perform all this ritual actions until they know you are supposed to. The whole game was like that. Most of the time it also ended up with finding a seemingly random starmap in some obscure part of the planet (that was just silly, you always happened to come across them by luck, and don't give a cop out answer about the force guiding you). 4) Side-games were silly and pointless. I know these are going to be addressed from E3 speeches, but make the important. Let there be some big pazaak tournament with a VERY large entry fee (it should be hard to get into) and then maybe the player can even lose! Give them some form of OPTIONAL importance. If you didn't know to save up for the tournament first time through then all the more reason to play again right? After becoming swoop champ on all the planets unlock some side-quests that only happen because someone approached 'the champ' or whatever. Optional, lots of work, big payoff - keep those three things in mind. 5) Read that thread about skills, that dude is smart, except the lightsaber being the perfect key. If you take anything to an electronic keypad the door just ain't gonna open, thats not the way it works holmes. Read that again. Destroying a keypad does NOT open the door. Ok, keep that in mind. 6) Remember my name, I'll be in the industry in 4 years (perhaps 5, if I go for the Master's) } Thats it for now, but I'm gonna go play the game again and try to solo it. Need something to do after coming home for the summer you know? Expect to see another post here in a few days.
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