Recently came across a repeating blaster rifle on the Harbinger (first time I've played this or any KoTOR game) and noticed it said something about increasing firepower without extra equipment or some such. Not having fired it yet, and noticing the only *visible* improvement over a regular blaster rifle was +1 minimum damage, I tracked down Kotor Tool and dug into the .uti files. Finally found it, and in the "description" section of the .uti file there's a little blurb saying it adds an extra attack per round, at a cost of -2 AB overall (IE, 2 attacks at -2 AB each).
So, I try it out on the sith assassins running around... and as far as I can tell, it doesn't work. Oh, it fires off double shots (I see six bolts per round) but it's not reflected in the damage. It's not doing 2 hits per round, and the 1 hit per round it *is* doing is not double power (lots of 2 damage, which should be 4 if I'm getting 2x attack damage..)
and hardly anything over 12... and those I'm chalking up to criticals.
So, is this another bug? Or am I missing something?
Frankly, I have to agree with everyone who says this game was rushed. It doesn't "feel" complete, and I'm not even talking about the endings or anything- I've run in to all sorts of oddities and annoyances that should have been ironed out in QA testing... Missing information, poor balance, buggy scripts/engine (you have no idea how badly I wanted to go Dark Side on that damn Czerka employee in the old military base), wierd(buggy) cutscene camera angles/scripting... Frankly, LA deserves all the bad rep they get if they did rush this, and if they didn't and Obsidian considers this "complete"... well then, Obsidion has a lot to learn about making quality games