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Hexo

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Posts posted by Hexo

  1. Yes you can hotkey spells here. I gave the game some flak for not having them, but I just didn't know how it was done.

     

    Just mouse over an ability and press the desired hotkey. If the key isn't assigned to anything else, voila. You can't use modifier keys (CTRL alone works as a hotkey though, but not shift) but if you free up some useful keys by rebinding them (like A being bound to attack is a great bind wasted so change that) and take into account that the binds are per character (unlike BG2) you can make the game so much more comfortable.

     

    This here is such a small, but important, feature of the UI for me when controlling 6 party members and all their abilities in real-time  :)  Thumbs up Obsidian for your hotkey system :thumbsup:

  2. ... None of the magic (that I've seen so far) scales with the player, so low-level spells very quickly lose relevance. There are also no visual or mechanical changes to the spells... and that's really disappointing to me. ...

     

    It's not my biggest complaint (don't know what is, love this game), but yes I'd also prefer more spells that increase in power as I level up, and with a visual change to actually see that the spells have improved. Just like good ol' Magic Missile :sorcerer:

  3. ... Common situation: I see the enemy, or I know they're close. I would like to start with buffing and *then* enter combat, not the other way around, which every sane person would like to do. Why is this not possible? ...

     

    It should be possible, and I've especially wanted this when playing wizard. It might be a small thing, but if Obsidian could somehow add this to the game that would be :thumbsup:

  4. So here's a positive post.

     

    I made this account specifically to reply to the vast majority of this forums negative comments.  Although some might be warranted, people usually only get on a forums to complain, painting an unusually negative picture of reality.  With the small amount of cash they were given to make this game, I am thoroughly impressed with how much content and production has gone into this game.  I'm 40+ hours in and I'm still in act 2.  I will probably play this game over not just for the expansion they're making, but to get a different flavor with the different companions and play a different class.

     

    Thanks for making this game.  I look forward to the upcoming expansion!

     

    I'm also about 40+ hours in, and I'm still enjoying every second 8)

  5. Totally agree with You. May I just add that the level cap made me feel very dissapointed that I could not reach higher level spells. Dissapointed because the developers made place for level 7-10 spells in spell book but there are no such spells in game. I feel a bit cheated and that really broke the spell I was under for this game. It is still very good game.

     

     

    I think the design works great, it leaves room for a sequel/expansion in which we may get to see those higher level spells, and also adds to the feeling that world is bigger than what you see, there are more powerful spells out there ;)

     

    Just as with Baldur's Gate where we can only get up to lvl 4-5 spells, and then have Baldur's Gate II to look forward where we can reach the almost godly lvl 9 spells, awesome :sorcerer:

  6. What can you do in a physical building that you can't do collaboratively online, via virtual studio?

     

    The answer is nothing, except to save hundreds of thousands of dollars...

     

    It's plain out logical that you have better teamwork when people are actually working together physically, rather than being seperated by distance. If you want the best and most accurate design of the product being developed, you put the majority of the designers in the same building :sorcerer:

    • Like 1
  7.  

    I'm soloing and thus getting the XP bonus for not having any party members. Since I also search every nook and cranny of this fantastic game I'm bound to hit max level before the end, which will make soloing even harder...  Anyone got a level cap remover?

    Why would hitting the cap  make things harder, other than you just not growing stronger?

     

     

    Say I hit the level cap half-way through the game (a guess) after that I do not grow stronger through level ups as a normal party would. Since the fights you face at the end of the game must be harder than the ones half-way through, the difficulty will increase more for a solo character than a party - the party would have increased their strength at the end, while I would remain as strong as say 20 hours earlier.

     

    While I like a good challenge, I could prob. do with the extra endurance near the end of the game. In case anyone finds a level cap remover, please do post :grin:

  8. I'm on act 3 and one thing i loved and i didn't find for example in Baldur's Gate are the horror parts.

     

    Caed Nua, the lighthouse, Heritage hill, Sanitarium, all those places have such a creepy mood that is uncommon for an rpg.

     

    I hope expansion\sequels will have similar parts too!!

     

    PS: Justin's music helped a lot to emphatize those places

     

    The music and art design sets the perfect setting for each area, and yes I also love how dark the game is in some places.

    • Like 1
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