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Chris Avellone

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Posts posted by Chris Avellone

  1. Just as more rambling, not only can Mira fire rockets at opponents, but her launcher can also do the same things with grenades. There's also single-shot darts that can target single opponents as well.

     

    And aside from her plunging neckline special ability, if she's running over mines and not setting them off, it's not a bug, it's just another of her special abilities. There's times where you may need to beat feat over a mine field, and she's the best one for the job.

  2. More designer rambling:

     

    Awareness (or "[Awareness]" as it is now sometimes called) is a little different than in the first game - now it also acts like Sense Motive in conversations, allowing you to pick up on what someone is feeling or why someone is acting the way they do. At points throughout the game, you may get [Awareness] options pop up in dialogue, just like you would for Persuade.

     

    Other skills may cause additional conversation options as do statistics, so you may see things like: [intelligence], [Wisdom], [Repair], [Demolitions], etc, etc.

  3. A church person once told me that gotees are evil because goats have them and goats can be demonic symbols hence gotees = goats = evil. Take this with a grain of salt.

     

    I know the devil has a gotee but didn't Jesus both have a full beard as well? That messes up the evil/beards rule.

     

    maybe Jesus was secretly evil? but just pretended to be really good to throw people off?? hmm ..

     

    Actually, one of the (uh, male) PC heads looks a lot like Jesus. He's a tester favorite.

  4. This isn't a spoiler, but there's been some questions about what happens if you choose "I don't care" or "I don't give a !@$!@" about what happened in K1 when talking with Atton at the beginning. If you choose this option, then the game will assume that your character in K1 was male and took the light side path. So be warned.

  5. The reasons for exile are many, but the principal reason is far, far worse than simply following Revan to war. The reasons for exile will be revealed in the game.

     

    More rambling - much like in the Clone Wars, many Jedi took on leadership roles during the Mandalorian Wars and the Jedi Civil War, rising through the ranks in Star Wars fashion to become Generals and Admirals. You'll meet some of the soldiers who served with you and under you over the course of the game, for better or for worse.

  6. Seeing as though we most likely won't get the ages of any of the characters, I thought it might be fun to speculate on it.

     

    Anyone else have any ideas?

     

    From the Casting Doc we sent to LucasArts...

     

    PC - varies, depending on what you want your character to look like.

    Atton Rand is 29-32.

    Handmaiden, Disciple, and Visas Marr are all 25.

    Kreia looks 50, but like Yoda, who knows.

    T3 was built in K1, so he's only had 5 years of hard living.

    Mandalore is 63 in Mandalorian years.

    Mira is 23.

     

    The others are not specifically referenced, but you can probably backtrack from their histories in the game to figure it out.

  7. frozen in superglue, hmm news to me. in all honesty if our character had been frozen but recently escaped we wud of been told by now

     

    You're not frozen, just really, really hurt at the start of the game, and you wake up in a kolto tank (like Luke Skywalker in the bacta tank in Empire). You also don't have amnesia, although you're not exactly sure where you are at the start of the game.

  8. We have workbenches in the game; between Bao-Dur and T3, both of them combine to make a full portable workbench you can access at any time.

     

    As Akari said, Bao-Dur is a Tech Specialist.

     

    T3, as the testers have discovered, kicks incredible amounts of ass. His droid-specific items are pretty good, in addition to his other skills and abilities. He's far from useless.

  9. Assuming how big is EU material about New Republic that should be studied before making such game, better if this idea will never be realized.

     

    I mean, material about star wars ancient era is very small (7 comics + 1 RPG sourcebook) and yet Avellone & Co managed somehow to screw it completely and made a game that is a mix of Old Trilogy and Neverwinter Nights and has very little common with already established setting (only mention look of Korriban). I don't know how possibly someone, even complete non-starwars amateur, couldn't learn these few things that comics contain and instead trash KOTOR with cheap movie references.

     

    Now imagine a new republic setting that is hundred times bigger and contains

    dozens of individuals, plots, political machinations, and  already has main characters (like Luke or Mara) that are extremely well developed and their life stories go well into dozens of novels and comic books. There are millions fans of New Republic Era (like those of xwing series, NJO and others) and they will be really mad  in case of Bioware's another concole-crappy RPG that will twist entire setting and its reality. Only real fans could develop KOTNR's storyline properly

    becouse only they know this era of star wars well. I doubt that  Avellone or Gallo have ever bothered themselves to read all xwing series (both comics and novels)

    or NJO or even thrawn trilogy that have hundreds of worlds and characters. In case of such (certainly) EU incorrect game Obsidian and LA would be ruined, cause believe me bioware/obsidian you can piss on TOTJ fans but you really wouldn't want to piss millions of xwing and Zahn fans (imagine Darth Nuke multiplied by several thousands like him). While TOTJ is almost forgotten New Republic is very alive, discussed on star wars forums by thousands of fans and well guarded by Sue Rostoni and professional writers like Troy Denning or Aaron Allston.

     

    If Avellone and his gang were so incredibly lazy that they couldn't study few thin comics when developing KOTOR, they would never read all those thick novels about NR Era. Sorry but these guys just don't feel Star Wars.

     

    Well, we can't take credit for K1, we didn't develop it. K2 will try to stay in the same mold and stay true to the conventions of the first game, however, so I will accept your criticism. I thought K1 was pretty damn good, fun, and it felt like a Star Wars game.

     

    There is a good portion of TOTJ material we are incorporating in K2, including Dxun, Onderon, races present in TTOJ, and other sources. It won't matter to people who don't know the EU, but to those that do, I think they'll appreciate seeing those references and recognize them.

     

    As for laziness, I have read all the X-Wing and New Republic books and the Zahn books - in fact, I've read every comic and novel (including all the kid's books) except for one Boba Fett graphic novel that is out of print. I am a friend of Aaron Allston and he was able to give me some much-needed advice on what material to research when starting K2, which he didn't have to do with his busy schedule, and I appreciated.

     

    While I did not come up with the concept for the New Republic game, I will defend it. I think it could be a lot of fun.

     

    As for the Sith Empire, you're right, I must have no idea what I'm talking about.

  10. "The story in this game will be better than the first one"

     

    - Chris Avellone

     

    Whoa, that was bold statement.

    Where did I say that?

     

    I thought the first game's story was awesome, and I don't recall ever saying what you've quoted above.

     

    I *know* I've said (1) it's a tough act to follow and (2) it was so good that I felt royally "screwed" when trying to think of a story for the sequel.

     

    The story'll be different, that's about all I'll say.

  11. Be that as it may, I would rather they implement more of the rules of WotC Star Wars D20 rules. For instance, more skills would be nice.

    We thought about adding more skills (Bargain, Astrogation, Crafting among them), but we weren't sure how much mileage these skills would actually get, and to be honest, Bioware seemed to capture the core ones in K1.

     

    We eventually decided rather than just adding skills, we'd just try to refine the existing ones so you could get more use out of them. For example, Awareness now doubles as Sense Motive, Repair and Treat Injury factor in more strongly since you can use medpacs and repair kits on other party members, etc.

  12. I knew something like this was coming, much like the KOTOR 20 min video preview last year.

     

    Like I said before, I'm not going to view anything like this cause I don't want to be spoiled.

     

    BTW, it isn't like this is going to change my mind to make me view it, but how long is the video?

    From what I saw, there weren't really any spoilers. It showed that new bounty hunter, Mira, in action, as well as I think the white haired Jedi. None of the plot or storyline was shown, and none of the end bosses or returning NPCs were shown.

    Yeah, the E3 demo "storyline" had nothing to do with the K2 game - it was a conscious decision.

     

    The white-haired chick in the demo isn't Arren Kae - it's just one of the female PC heads you can choose. I don't think the "white haired chick" was in any of the E3 levels, and if she was, then she's a sneaky one.

  13. Just a few questions:

     

    (btw I saw some of the Jedi robes- sweet!)

     

    Will we be able to "see" what a charater has equipped (belts, gauntlets) like we can see their armor and headgear?

     

    Is armor going to restrict Force powers like in KOTOR I?

    I doubt we'll able to show belts or gloves.

     

    Armor will still restrict various Force powers.

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