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MrTickers

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  1. In an attempt to play something of a devil's advocate here. Obsidian promised a game in time for christmas. The game that Obisidian were trying to make, though. With ALL of the cut content put in; the extra dialogue tightened, the bugs removed and so on - that was going to overshoot by quite some margin. i'm not a programmer so I don't want to estimate on the time but I wouldn't be surprised by several months more work. Problem that Obsidian have to accept (if not in public then at least the next time they take on such a project) is that when you're asked to turnaround a game (or any product for that matter) in a certain time you've really got to work to that deadline. Maybe they thought LA would be more understanding, or maybe they forgot what christmas they were meant to be working towards but in the end they were potentially going to overshoot by a long way. Presumably someone has to pay for the time it takes to put all that content into the game. Okay so they couldn't have delivered something with the potential that we all see in TSL; but they probably could have produced something less disappointing had they not tried to cram so much stuff in.
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