
ichpokhudezh
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Everything posted by ichpokhudezh
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Hmm. Assaulting the Sith compound with brute force should bring in some tedious fighting, don't you think? While sneaking in/disabling security should allow you to avoid the bulk of it. On wasting FP: man, use Canderous to run through them and if you need to Heal at all and don't have enough FP to cast Heal a few times, you must be playing with a build as screwed up as DS Bastila. A free mine: doh again, why bother? It's not like you were short on money after Taris... The only place where mines were actually useful is the Rancor encounter on Taris again. I used to disarm mines as well, but screw-ups like party members running through them, Mission stopping mid-way to respond to fire... And there's no reward (you know, xp or time savings) for doing that...
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Man, no need to get heated up like this. A few illustrations/game examples: Proper skill usage: on Endar Spire, the room with a bunch of Sith troopers (the place where you get proto vibroblade). It was quite possible to just kill those guys (a few grenades is all it takes) but it made much more sense to use the droid/computer. inside the Vulkar base: it is possible to fight laser turrets (try this sometime!), but it is much faster and easier to do it through computer. Skills become nerfed after Taris: Sandal's estate: Locks? Beh. Security? Beh. The prisoner's cell key in a box? Why bother?!! Rogue droid: Mines? Lots of mines? Beh. Their effect was less than blaster fire damage (and the latter was easily neglected).
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Right. The point is, the use of skills was rewarded less (in xp). And while there was _always_ a (should I say THE) way to hack through avoiding any use of skills whatsoever, you wouldn't be able to avoid fights in the similar manner. At the base line, fights mattered most. And thus the 'munchkin' wave has started (Do terms 2/18, 4/16, 9/11, GCH-Jedi sound familiar?..) As usual, I'd vote for more choice instead of less
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Treat inj influences medpacks, etc already: vitality points healed = 10 + TreInj + WisMod. Jumping/simulator-level HtH fights are slightly different flavor of the game, imo. This will be implemented in JE.
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I wonder how much effective they could make them and still keep early stages of the game playable. 2Sorwen: how does a low-level char stay alive in d20? That aside, IMO, Jedi/Sith should be a level above any 'normal' warrior, only susceptible to surprise/multiple enemies attack.
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Kind of. There are many different tactics he could still take. (d20) I used move object to snatch the blaster away from a Stormtrooper and then promptly one shot/one killed him with his own blaster. A Jedi relies on the force not on any particular weapons. I agree and this doesn't break my argument but reinforces it instead. What if there's a squad of them? And besides, in KotOR, you wouldn't have one shot killed a Sith trooper anyway... Blasters are a real threat for anyone in SW d6 or d20. It's just that a lightsaber in Jedi's hands can deflect blaster shots, rendering them (blasters) ineffective/counter-effective.
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Take away his saber - and stormtroopers do have a chance. I'm not so sure on weapons breakablility. See, even now assault weapons are quite resistant to various abuse. A melee weapon could break if you try to bash something with it. Other than that a broken weapon is an exception, not a rule. Armor is totally different in that regard. True. But the personal energy shields were supposed to be the answer for this. The more I think about it, the more it seems that BioWare diminished their role as well. Lightsabers do use some kind of energy source. I'm too lazy to find supporting quotes from Zahn. Otherwise they would have been a perpetuum mobile (they produce light without consuming a resource). As for radiating heat - if this was the response to QuiGon piercing doors - while the lightsaber itself doesn't, the smoldering metal does.
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Because sabers can deflect blaster fire and melee weapons can't? Fair enough. That, and the fact that SW Universe is a product of technological civilization. Blasters should be very powerful assault weapons and lightsabers/swords should be an anachronism for anyone but Jedi.
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First of all, BioWare nerfed blaster on the premise that energy shields have become a staple everywhere. But even on Taris melee weapons are so much more powerful than blasters. And besides, a blaster rifle was not a serious threat for a soldier - you were always able to run and engage in melee. And again, if blasters will become much more powerful then the role of a lightsaber in a combat will be so much more pronounced (even without any crystals or what have you).
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I prefer real definitions. That isn't a definition. Just a joke. Like your argumnents. You say lightsabers are underpowered because of Bacca's ceremonial blade? That is a legendary wookie war blade. Of course it kicks a** fully upgraded. Might it be overpowered? Sure. That just means it and some other weapons should be lessened in power. It is completely fallacious to claim logically other weapons must then be given even more power to balance it all out. I like how you tell me to try and prove you wrong but then put limitations on it. Hey how about you tell me what weapons are more powerful than lightsabers but don't include any blades. How about you calm down and learn to accept criticism? <_< You are a troll (kinda stupid at that too) This is pointless. You're out of your element, shoo!
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Here's one of much better definitions: You ARE a munchkin if your horse wears plate armor +5. Shdy314, you don't know what you are talking about. Study game materials. One doesn't need to be a munchkin to get Bacca's ceremonial blade (fully upgraded): 6-16phys, + 4en, +2d6 vs Droid, +2d6 on Crit, toHit +4. Work out your brain, try to create a crystal combo (without HoG/MotF) to get close to this.
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I don't think that word means what you think it means. A lot of ppl doesn't. A picture is worth a 100 words, so here it is...
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And I do own it too My point was that in PS:T you were able to get 25k xp in a single dialog, while you needed to kill a horde of enemies to get so much xp.
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Well, to everybody looking for weapon balance and/or challenging battles, check the post above again. And, I believe, Force Powers don't work off some 'mana' pool in SW d20. If somebody knows how did it work exactly/has a book handy, can you post the description of FP usage in SW d20?
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It's a problem with any weapon, though. I think, that regular melee weapons should not be able to bash doors, and blasters/lightsabers could (as an option) destroy footlockers (to make lockpicking more useful). It checks for mines only in KotOR. Doesn't work refuse piles/entrances/enemies. And there's no difference in stealth/normal pace checks now. I would prefer to see a few ways 'in' - through stealth/lockpick, then computer use, and there always should be hack and slash way. If this gets implemented, then not all the doors need to be bashable. The difficulty will be to provide similar amount of xp in all methods.
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It's there already (almost ) Persuade = diplomacy Persuade/Lie = bluff.
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So you're suggesting a pointless game mechanic just for it's own sake? What's so pointless about needing to have your armor fixed after a battle? It'll give more incentive to become a powerful Force user, untouchable by regular weapons. Otherwise, in KotOR, Canderous/Carth, given proper armor and blades, crush all the opposition.
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Lightsabers are not unique in the aspect to destroy things. All the weapons can do this. Just cause you see them slicing and dicing stuff all the time don't forget other characters shoot things with blasters like armor and that gets damaged/destroyed too. Armor/weapons normally are not destroyed. While it's possible to a blade to break, it's relatively rare occasion. A game cannot account all the occasions. Disarming your opponent with lightsaber, on the other hand, is not an occasion, it's the goal of a specific style.
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Armor should most definitely NOT take damage during battles. Ok, maybe it'd make the repair skill more useful but the vast majority of gamers, especially casual gamers hate breakable armor. It's only kewl until someone loses some uber lewt. Fun gameplay always trumps realism. Please, note that I haven't suggested the full destruction of the armor. So no gamer will lose some item completely. Also please note that I mentioned that this could be an option. Since you proclaim yourself to be 'hardcore' I really don't see why you protest so much... :look:
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No lightsabers are not that different from other weapons. Not where they deserve all these unique properties. I want to see a big bloody hole when I shoot someone with a blaster. It's realistic after all. But it won't be in I'm sure. That's ok. Gee... Can you read? It's not about being bloody/gruesome. I don't like it, in any case. There's no way you can argue that there is a fighting style with blasters/swords based on destroying weapons. And lightsabers are unique in this aspect.
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I hope this won't make it. While it's somehow possible to rationalize away how a lightsaber user is unaffected by the energy of the weapon, this particular use defies any explanation.
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Side note: quoting here is an absolute PITA.... <_< Lightsabers are quite different from the rest of weapons since there is a fighting style based on disarming your opponent. Armor most definitely should take damage during battles. At least, this should be an option. Regular melee weapons can bash locks as much as lightsabers can. Besides, it is totally 'unkewl' to troll an opponent whom you disagree with... <_<
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Hmm. I don't see your point - how are skills related to the weapons balance? Back to skills: First, to move away from hack-and-slash, XP from killing should be much lower, XP from quests should matter much more. This should be an option, i believe. Example: killing a tough monster 100xp/10 cr, FedEx quest: 500xp/3k cred, plot-related quest 10k xp/100 cred. Second, points for skills usage: Awareness: should be a constantly 'working' skill - checks for mines, 'refuse piles', hidden entrances, hidden enemies (beasts/hi-tech 'camo'ed enemies later). Amount of pillage, imo, should depend on this check as well. Running should put penalty on the check, stealthing - add a bonus. Demo: mines should be much more deadly. Say we've got l1 through 10 of mines, and l1 through 20 for PC. A L10 mine should kill an unprotected L20 PC for sure. Same with enemies, though - a powerful mine placed just right should take out a bunch of infidels. Retrieving a mine should be much more harder than disabling it. Important caskets should be all trapped against an unsuccessful security check. Security. Doors should be secured much more often. Make an option that secutity takes spikes as well (Mission should not have been able to pick an electronic lock on her cell without a spike). Locks should jam after some unsuccessful tries. Stealth: an offensive move in an enemy compound should trigger an alarm with swarms of enemies afterwards. Also, stealing/robbing should cause hostilities from inhabitants (ala Sand People village). While stealing should bring in some DS points, killing the place dwellers should give gobs of those. Stealth should be an option for 'gray' PCs. There should be 'rare'/'famous'/LS creatures, inherently hostile to PC (ala sea beast/albino cath hound). Killing those should bring DS points, while stealthing around them will be the choice of LS PCs. Persuade/Affect Mind: more hints/quests/non-violent solutions, pretty please.
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Lightsabers should be able to destroy opponent's weapon.