+1 for 21:9 support.
 
	For those unaware, a trainer is available that fixes the "zoomed in" effect and pillarboxing in dialogue.
 
	https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-dual-monitor-mod/
 
	 
 
	Outstanding issues this trainer doesn't fix:
 
	- Cutscenes/loadscreens stretched
 
	- Viewmodel (players weapon) still zoomed in
 
	- FOV/resolution reverting when accessing the settings menu