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Xelioth

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Posts posted by Xelioth

  1. By the way: did any or maybe all of you leave the keep while doing the quest? for example to get a rogue to open the doors? I think the bug may be connected to this. Or did the bug also occur if you do the whole keep at once without leaving in between?

    I did the whole keep without trying to leave and stopped being able to leave.

     

    I also tried the sewer/dungeon exit mentioned a few posts ago that worked for whoever was posting about it and that didn't work. 

  2. Same problem. I've tried multiple exits and I'm sealed in. 

     

    ArgumentException: An element with the same key already exists in the dictionary.
      at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 
    
      at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 
    
      at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 
    
      at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 
    
      at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 
    
      at GameState.Autosave () [0x00000] in <filename unknown>:0 
    
      at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 
    
      at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    Tier2Backer cannot be loaded because the asset bundle type is not supported!
     
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
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