Gecos
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Posts posted by Gecos
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Anyone in Europe received the email their goodies shipped?
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Apologies, Gecos. I am the title-request liaison, and I had a rather busy weekend. You should have it pretty soon. I know Fionavar has been on vacation, recently, but he's still (admirably) been checking in on these title requests and fulfilling them. So, you should have it in no time,
Thank you, much appreciated .
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Hmm, no title yet?
Fionavar, can you please check this? Pledge & Survey already done, desired title is on page 18 of this thread.
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Passive talents that you can pick by doing certain quests in a certain way, seeing things in the game world and by fighting some special monsters is something I have very much enjoyed in the Witcher series (especially no. 2). I'd like to see this in PoE too.
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I love how the spells in BG2 became all rock-paper-scissors-lizard-spock.
- I cast a spell on you!
- No you can't, cause I got spell protection.
- Well, then I'll break your protection first and then cast the spell.
- No you can't, cause I'll counter your spell with a spell of my own.
- Well, then I'll counter your counterspell.
- You can't, cause I just silenced you.
- Well, then I'll silence you back!
- I don't care, cause all my spells are used up.
- ...
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- Swords, then?
- I guess...
Ha-ha, post of the month right here . So true.
There will be arguments for and against, some will prefer the BG spells, many I suspect will be more than fine with what PoE has to offer. No way of pleasing everyone.
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Dark Souls is another game that gives a LOT of problems to the unsuspecting player, and I love Dark Souls. I guess I'm just not the kind of player who wants to be able to suspect and succeed without any failure in every single encounter in the game. (Not implying that you guys do either, though.)
My point is that I want the monster variety to be solid and immersive (monsters are, after all, a major part of the metastory narrative of a game), I want monsters to force me to figure them out, and I don't mind dying a few times in the process (as long as it doesn't happen ALL the time or that it happens randomly with no possibility of overcoming it skill-wise).
Monster variety in itself and also in regards to their abilities and resistances is something that all players likely want. With the exception of those who are in it only for the story.
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I like the Final Fantasy system for this. YES to super weapons, but as an endgame long, hidden and difficult story-quest.
I hate the option to be able to obtain one super sword in the early game like dark souls does with the dragon tail. That just ruins the experience!
If the super-weapon is available before the end-game battle only, it may be a little unfulfilling that you didn't have time to use it on different enemy types and in different circumstances. You know, you may actually want to play more than a bit with it and see it in action in all its glory.
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Errr...why ? just go play BG if you miss it that much, jeez !
Good question, to it's sort of like going off to college, but being able to bring your high school buddies with you.
But I don't think people actually expect any of this stuff to come over verbatim from BG to PoE. Mostly I think people are waxing nostalgic and having a bit of fun. That has been where I've been coming from, at least.
There's BG the original editions and BG the EE now. PoE needs a bit more than BG&BG2 offered to be a real success and I'm not talking here about fancier graphics.
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Gecos,
Shining Paladin of the Obsidian Order
[Fig Campaign] Up your pledge by 8$ and get special forum badge! Join the Black Isle Bastards on this forum!
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
Worth the extra $8 anytime!