in re: devoted. I agree with you that -10 accuracy is a big penalty. However, if a tree falls in a forest and no one is around to hear it, does it actually make a sound? Or in other words, how often are players going to switch between weapons mid-battle? My last several playthroughs of pillars 1 on potd, I don't think I ever switched weapons mid-battle. Of course, if you pick the wrong weapon at character start, you might break your character, but I would be surprised if the game didn't allow respecs. If that's the case, unless they make weapon-switching really attractive, I don't see you ever picking anything other than devoted for a damage dealing fighter.
Also, I realized why I didn't like the classes that I mentioned in the first post. Ultimately, the sub-classes are fairly minor changes to the base class. They're there mostly for flavor and to give direction/focus to your character. For example, if you want to make a tank character, it makes sense to pick unbroken. However, the difference between unbroken and the regular fighter isn't that big, but just by picking the subclass it feels more like a tank. The problem with classes like beckoner or enchanter is that it is difficult in the current game to build a character around those classes. You can't build a summoner because of the limit on summons. You can't build an enchanter because there aren't enough enchanter spells and the enchanter spells that do exist overlap each other. The blackjacket is supposed to be a jack of all trades, but I think ultimately he'll just feel like a worse version of a regular fighter because there is no pay-off for making a jack of all trades character (at least in pillars 1). All of the other sub-classes have a well-defined flavor and correspond with a specific build.