jferd
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Blog Comments posted by jferd
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It's just that changing the Cipher focus balance this late in the game cycle shifts playstyles quite a bit, especially for low-level Ciphers who essentially are going to be crappier Rogues for a few early levels until they can get some level of useful starting Focus. (I haven't experimented with Focus generation yet, but I do wonder if that renders some already-made builds less favorable than they used to be, while boosting other builds). I'm always a little loathe about changes like this in single player games--it's not like this is a multiplayer game where balance is superbly dicey because players are collaborating with or fighting/competing with other players.
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Not a fan of the huge Cipher nerf, I'd have to say. While 1/2 may have been perhaps too easy, I can't imagine having played the class up to this point with such a low, low, low starting Focus. Cipher is only fun right now because I'm at level 11 and I can start off being able to play around with abilities... Any chance of this changing to 1/3 instead of 1/4 as it currently stands?
I'm borderline looking for ways to reverse this in the game code! Not super fun.
On the other hand, thank you guys for fixing the Companion item loss bug, at least on my end!
Patch Notes: 1.05
in Pillars of Eternity Support Blog
A blog by Darren Monahan in General
Posted
That's bad--none of the additional staying power with less of the offensive power...