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Death Claw

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  1. Some pretty good new artwork too...
  2. First, all the concept art look great, I really like the one that shows a planet exploding... And since we are in the subject, what the hell is this??? http://www.lucasarts.com/games/swkotor_sit...ncept_art/3.jpg
  3. 1- End a 2 hour movie in an OK way is still acceptable, but ending a game where you put 30 hours to finish is not... 2- I bet they are, but they didn't had to make a complete biography telling everything that happened to that character, just a 10s narration to close things, for example: HK-47 Bad Side "With his master strong as ever HK continued to carry on assasinations missions that turned him into one of the most feared droids in the republic." HK-47 Good side "Influenced by his masters new personality HK became less vicious as the time passed, but it is still not uncommon to hear him use the word meatbag." I created these two in the last 5 minutes, and they give a good closure but don't really limit the way the character would be able to be used in the sequel. Imagine what the team could do with time... Ok, I get it ... :D Sorry, that statement was a personal oppinion. Different people, different tastes in what is considered best story Would have been nice with a little sequence, showing different outcomes on Manaan, Korriban and Tattooine. What alternative endings were there on Kashyyk ? Manaan could either stay neutral, ban you or ban the Sith from access to the Kolto. Korriban could be with different or no leaders of the academy and Tattooine could be completely in the grip of Czerka or left to the Sandpeople. Can't remember what the alternative outcomes were on Kashyyk (and I played though that thing 4 times). Of course it was a personal opinion, everything I write is, just look at my new sig... Kashyyk would have one ending where the Wookies fought the slavers and other where they became imprisioned.
  4. The thing that really bugged me most in KotOR was the ending. Up until there Bioware had made a game with an incredible story that had everything to get near if not surpass Fallout, Planescape and Baldurs Gate as one of the top RPGs ever, I mean the scene with Revan and Malak in the Leviathan has to be one of the greatest moments in games ever. But then they blew it by having an incredbly dissapointing ending, after all the build up the tough battles in the last level and the great last battle all you get is a 30 secs cutscene that doesn't add anything. The dark side ending at least had the feel of being the new ruler of the galaxie but the light side has to be one of the worst endings in a game I have played. Nothing was explained, "what happened to you?", "what happened to your party members?", "what happened with the romance between you and Bastila/Carth?", "how the worlds you have passed changed?" it was all left open. The game just screamed for an ending similar to Fallout, each planet had a bigger quest that could be solved in at least 2 ways and lots of subquests, wich means you could have different endings for each planet. Fallout 1/2 had the best endings in a game I have played because of the way they showed hou YOU affected the world, its cities and people. From what I have read the team is really trying to make the game an incredible experience, and no experience is truly incredible if it ends in an "ok" way. So it does't matter how much better the interface is, how much better the game looks, what really matters is the story as it is the core of the experience, and by making what is really the worst part of the game and making it into a memorable one, is what differentiates a great game like KotOR was from the true classics like Fallout and Planescape...
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