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raiiban

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Everything posted by raiiban

  1. Not sure if this was intended, but is there any way you could disable the fog of war so everything is visible in Cities, Towns, and the stronghold after you've explored it? I'm not seeing the point of keeping it and it makes navigating the areas a bit irritating and everything seems empty. A big city like Defiance Bay has plenty of people in it but I can't see any unless they're right in my face. The game feels too dark as if it's constantly night time, even during the daylight hours. I'm not asking it to be turned off in dungeons and forest, just places where you wouldn't normally get into combat.
  2. I'm regretting not taking a day off for tomorrow. I honestly wasn't feeling that hyped up about the game until I realized it's seriously coming out a few days ago. For the past 3 or 4 days my hypes been off the charts in ways I haven't felt in over a decade. Ugh, maybe I'll "get sick" overnight.
  3. It's not so much that I look down on them as I tend to exaggerate things, so much as I just can't fathom why they want the romance options in the first place. I've never truly had a romance story in an RPG game play out in a good way (if there's an exceptionally good one out there, let me know, I love to be proven wrong about these things), they always feel so shoehorned in and badly done that I can't imagine why anyone would want it. There are even people that say (as evidenced by this thread in fact) that having a romance option is such a big factor to them that they wouldn't buy a game without it. I'm kind of on the opposite end of that spectrum, I don't want a badly played out romance shoved in my face. After a bad experience with that kind of thing (among other bad things, of course) in Dragon Age 2, and seeing all that on display in DA3 previews I opted to skip the game entirely. To me it's like people are playing the same game as me for different reasons, and since there's only so much you can fit into any game, allocating resources for a romance plot could take away from things that would be better served with more resources, similar to your example of not wanting the time and money spent on evil path options as the expense of good options/core gameplay. Also I absolutely do snub my friends on certain games, as they do me. That's half the fun of talking game with people If you're using Dragon Age 2 as your metric for RPG romances, I'd suggest expanding your repertoire a little. Frankly, Bioware's romance writing has... not been stellar, of late, not since they were acquired by EA. As I've previously mentioned, Anna from Planescape:Torment had a (in my opinion) touching and organic romance, if you chose to pursue it. Actually, so did Deionarra, even though she was a ghost... it was also very unusual because a lot of it was played out by experiencing flashbacks of TNO's relationship with her in their previous life, and then responding to those in the present. The fact that your previous incarnation was a heartless bastard who was just using her, but that you could use this current life to make it up to her spirit and even fall in love with her retroactively in your quest to set her free, was something that made the whole romance subplot very touching and bittersweet and something unique among any RPG romance I've ever seen. I've always thought that Carth Onasi's romance in KOTOR was really well done, proving that yes, BioWare CAN write romances well if they really try. If your Revan was a little sarcastic and a little flirty (basically possessed of a well-developed sense of humor, keep in mind you DID program HK-47 after all), not overly sympathetic when he expressed his emotions to her, but not dismissive or cruel either, and always remained Light side, Carth would fall for you. If you weren't that particular combination, he would just be your good friend. It all felt very organic and natural. I remember my very first playthrough my Revan was completely soft-hearted, being purely sympathetic and gentle whenever Carth opened up about his past tragedies, and despite taking flirtatious conversation options, by the end of the game he thought of her as a friend and leader but he wasn't in love with her. My next playthrough (and others afterward) saw me playing a more snarky, irreverent Revan who wasn't afraid to verbally slap him around a little bit, and that stronger, more assertive personality meant that by the end of the game he pulled out the "I love you" card. Which was honestly a surprise to me, as my previous playthrough had conditioned me to expect that there was no actual romance there. I never pursued Deionarra, and I won't lie, that sounds like a pretty interesting thread. More for the overall story of the characters than the romance itself. I'll make a note to take that route in my next playthrough. It could change my perspective a bit in the future, or just make me retroactively nostalgic for the times when games had actual good romance stories, haha.
  4. It's not so much that I look down on them as I tend to exaggerate things, so much as I just can't fathom why they want the romance options in the first place. I've never truly had a romance story in an RPG game play out in a good way (if there's an exceptionally good one out there, let me know, I love to be proven wrong about these things), they always feel so shoehorned in and badly done that I can't imagine why anyone would want it. There are even people that say (as evidenced by this thread in fact) that having a romance option is such a big factor to them that they wouldn't buy a game without it. I'm kind of on the opposite end of that spectrum, I don't want a badly played out romance shoved in my face. After a bad experience with that kind of thing (among other bad things, of course) in Dragon Age 2, and seeing all that on display in DA3 previews I opted to skip the game entirely. To me it's like people are playing the same game as me for different reasons, and since there's only so much you can fit into any game, allocating resources for a romance plot could take away from things that would be better served with more resources, similar to your example of not wanting the time and money spent on evil path options as the expense of good options/core gameplay. Also I absolutely do snub my friends on certain games, as they do me. That's half the fun of talking game with people
  5. I hate romances in RPG games and feel like there's no place for them whatsoever. I do acknowledge that there are plenty of people who do enjoy it and push for them to be a part of the game, but at the same time I tend to look down upon them. Can't help it! I just hate those options so much I can't fathom why anyone would want it. I've had weird experiences with certain games (*cough*bioware*cough*) trying a little too hard to make gay romance available and giving me dumb dialogue options that made the immersion go down the tubes. If you have to put romance junk in a game it should be optional, and I don't mean "If you don't take a dialogue option it won't go any further" I mean I want a button in the game options that says "Enable Romance? [Y/N]" so I can uncheck that sucker and never see one single bit of that garbage in any of the game.
  6. check the backer portal. but i think since they started giving the keys, the add on function for backers has stopped Yes you can still buy extra copies on the backer portal Tried purchasing it and it went through, got the extra key right away, my buddy's losing his mind now that he gets to play it tomorrow. Thanks!
  7. I have a question, is it too late for me to get an extra key for $25 through the backer portal? I have a friend who desperately wants to play as soon as it's out but is coming up a few bucks short on the $45 asking price on steam/gog. Just wanted to see if I could pick up a copy for him at a discount. I already redeemed and preloaded my own.
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