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void_pelican

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  1. that's some in game corruption for ya. did anybody have any ideas about this?
  2. dkunsberg, obsidian probably had very little to do with the publishing schedule of kotor II. lucasarts wanted kotor II out the door a good while before christmas, to maximize profits as you say, and release it before the engine got _too_ old and ugly, compared to other games. lucasarts is a massive publisher and with star wars has a massively successful intellectual property that they have very tight rein over. obsidian is still a relatively small developer, although they have landed some nice projects so far. considering how 'lucky' obsidian must have been to develop kotor II, they almost certainly weren't in a position to tell lucasarts they needed another 6-8 months to polish the game - in all probability the tight publishing schedule was set mostly in stone from the very start. perhaps one day obsidian and their publishers will have more of an id/activision relationship, and be able to have 'when its done' release dates. once again i doubt very much that obsidian had much input into when the game would be published and i woudln't attribute any problems with kotor II to some kind of nefarious intent on obsidian's part - their errors, if you could call them that, were mostly due to time constraints. all imo of course.
  3. ok, i've actually played through the game a bit. corrupt graphics/massive artifcating isn't just confined to menus and text, though it is most obvious there. some of the other graphics are affected as well. this was pretty obvious, for example, in the prologue when you take the droid outside the ebon hawk- the problem here was that the textures on the ship's hull just looked a little messed up, would flicker in and out a lot. i think the problem, which i'm now pretty sure is an ATI driver/opengl issue, relates to textures/2d displays in general - i don't know what the proper name for this would be. the basic structure of the graphics in the game, polygon display, look fine. has anybody had weird texture/text/menu corruption with an ati graphics card? specifically a radeon mobility 9000/9200? i now KNOW that this card should be able to run the game without any problems. i've tried a huge number of driver options, but i can't seem to find anything to help. compaq, my computer manufacturer, has nothing on this, nor does hp seem to care about this subsidiary anymore. i can't find anything in the limited selection of faqs on ati.com. help!
  4. as has been stated many times before, obsidian had an INCREDIBLY short development cycle for a product of this magnitude. this may account for some of your complaints. however, as part of this short cycle, there was also an incredibly short Q&A process, which i believe was done by lucasarts. i would not blame obsidian for any shortcomings of KOTOR II. i know they all worked very hard on the game, and are probably saddened themselves that decisions at lucasarts may or may not have contributed to any 'unpolished' aspects of the game that was released. they are also not posting here because, i would guess, they are CONTRACTUALLY PROHIBITED from doing so. i.e, they would be fined. it's not their game legally, its lucasarts' game, and lucasarts probably has the final say on any information on the game OR patch that is released. please take your bull**** elsewhere. and finish highschool. you ass.
  5. well, kiwegapa, i took all of your advice - uninstalled my card, booted in safe mode, ran driver cleaner and cab cleaner, got rid of any even remotely-ATI looking file, dll, or reg entry on my computer, reinstalled the latest omega drivers....and... i've still got this weird text corruption problem. interestingly enough the opengl entry in my swinfo.txt has changed from: OpenGL Version=1.3.4707 WinXP Release to OpenGL Version=1.3.4830 WinXP Release so the software opengl version has updated (a little bit?) but apparently not to the magic opengl 1.4 standard. this problem is obviously a driver/hardware problem (i think)..having to do with what i think are 'overlays', though i could be wrong. any menus/text look messed up. key point being menus as well. i think i've messed with some option in the config for overlays too, but i'm not sure. ack. this is frustrating.
  6. well, i was running the original ati radeon mobility catalyst drivers, which were quite old, due to ati not supporting their mobility gpus and compaq never updating, even once, these said drivers. now i am running the latest omega radeon drivers with the catalyst 4.11 atioglxx.dll in my KOTOR II folder. thought this might help, it didn't, oh well. ...uh, upon closer inspection it looks like i've answered my own question. the SWINFO stuff is below, but the most pertinent line is probably this one: OpenGL Version=1.3.4707 WinXP Release whoops. looks like i'm just screwed. if my card doesn't support opengl 1.4, which from what i've read NONE of the radeon mobility 7x00 or 9x00 do, is there any hope to run this game on my laptop short of obsidian having pity on me and completely rewriting their gfx engine in a patch.... ...that's a good idea, actually. OBSIDIAN ENTERTAINMENT KOTORII SCRIPTER/NWN2 ENGINE PROGRAMMER ADAM "JABBY" BRENNECKE, DO YOU HEAR ME???? WHAT ARE WE PAYING YOU SLOBS FOR? GET ON THAT, BOY! jesus christ... adam, i really hope you're reading this message board instead of working hard on the next obsidian product. SWINFO: [sWKotOR] ReportDateTime=2/27/2005 3:14:05 AM SysInfoVersion=v1.00.60 GameExists=1 GameVersion=v2.00.424 GameInstallLocation=D:\SWKotOR2\ [OS] Name=WinXP Version=Windows XP v5.1 build 2600 Service Pack 2 Service Pack=Service Pack 2 Status=Pass [swapFiles] C:\pagefile.sys=768 [CPU] CPUCount=1 CPUSpeed=1295 CPUFamily=6 CPUModel=9 CPUStepping=5 CPUVendor=Intel CPUName= IntelĀ® PentiumĀ® M processor 1300MHz Status=Warning [Memory] RAM=512 Status=Pass [Disk Free Space] C: (NTFS), UNICODE=3.34GB D: (NTFS), UNICODE=1.16GB E: (NTFS), UNICODE=580MB Status=Pass [CD-ROMs] DriveLetters=F:\,H:\ Drives=TOSHIBA DVD-ROM SD-R2312 [Video] Video Card Name=ATI MOBILITY RADEON 9000 (Omega 2.6.05a) Video Memory=64 Desktop Resolution=1680x1050x32 @ 60Hz DirectX=DirectX 9.0c (4.09.00.0904) OpenGL Version=1.3.4707 WinXP Release OpenGL Vendor=ATI Technologies Inc. OpenGL Renderer=MOBILITY RADEON 9200 DDR x86/SSE2 Vid Card Status=Warning Vid Card Driver Status=Pass GL Status=Pass DX Status=Pass [Audio] Sound Card Name=SoundMAX Integrated Digital Audio Status=Pass ;Game Options from swkotor2.ini [Display Options] FullScreen=1 Disable Movies=0 Disable Intro Movies=0 Sort Modules=1 Width=640 Height=480 BitsPerPixels=32 RefreshRate=60 [sound Options] Music Volume=85 Voiceover Volume=85 Sound Effects Volume=85 Movie Volume=85 Number 3D Voices=29 Number 2D Voices=64 2D3D Bias=1.50 EAX=2 Sound Init=0 Disable Sound=0 Force Software=0 [Graphics Options] Grass=0 Shadows=0 EnableHardwareMouse=1 FullScreen=1 AllowSoftShadows=1 RefreshRate=60 Width=800 Height=600 Emitters=1 Anisotropy=1 Frame Buffer=0 Soft Shadows=0 Brightness=57 V-Sync=0 Texture Quality=0 Anti Aliasing=0
  7. hi all, i'd thought i'd chime in with another problem i've found trying to play the game with an ATI gpu...specifically a laptop ATI gpu. i have a compaq x1000 notebook, 1.3 ghz centrino, 512 mb ram, an ati radeon mobility 9200, which, without going into a long story about shady practices at compaq/hp, is apparently a rebadged radeon mobility 9000 - this pissed a lot of people off when it was found out a while ago. anyways. i've been able to run the game fine, start playing the prologue, etc, but i haven't really gotten that far - not because it doesn't run, which it does, although it doesn't really look that great (which i'm fine with), but mostly because of one issue which is really, really irritating. basically, all the text on any menus, when you are starting the game or adjusting the config or whatever, and ingame with labels and stuff, acts really weird. its flickery and the letters seem to drag across the screen intermittently, its generally just 'corrupted', i guess you would say, and it's annoying to the point where the game is basically unplayable because there is so much text involved.. the rest of the game seems to play ok, i've just looked around the ebon hawk a little bit so far with the astromech droid dude, and all the other graphics look ok, the graphics corruption seems to stem from any display of any sort of text. this text problem - which i can't really describe any better, it just looks really messed up, hasn't been fixed by me turning ALL the graphical options to low or off, replacing my drivers to omega catalyst 4.11s, etc, etc. nothing seems to help it. the KOTOR config program shows a little yellow dot next to the graphics card - which i think means it passes the required graphics if not the reccomended. i am not sure whether this laptop graphics card supports opengl 1.4, as ati's website isn't really specific on the matter. however, i think if it wasnt, the config program would have said so, right? this gpu is basically equivalent to the radeon 8500 which is supported, i believe. so...has anybody else had this problem, or have any ideas on how to fix it? i haven't seen any of this crashing or really slow gameplay which other people have mentioned, then again i haven't really gotten that far. oh, one more thing. i played prince of persia: the warrior within a while ago on this laptop, and the background graphics in that game did something similar to the text in this one - weird chunking and artifacts, although it was more playable than KOTOR II seems to be so far. it appears that my laptop is having some problems playing newer games.
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