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lostsanityreturned

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  1. As a supported of abstract exp take or leave this as you will. But pen and paper games have been moving away from the xp for monster kills mechanic for a long while, with pathfinder and d&d 5e putting a focus on milestone leveling with exp per encounter being the optional method. Numenera and the Cypher system would be the best games to point out (yup numenera, the game the new torment is both set in and based around rules wise) they ONLY give exp in rare cases and almost always for exploration or extrodiary feats rather than every other little thing. I honestly don't get the desire for combat exp that much, if you wish to run through and kill creatures you will still get exp for exploring the areas and finishing the quests regardless of how you do it. The end outcome is exactly the same functionality wise. People complaining about "stealth simulator" well, okay so you complain about there being "no reason" to go into combat, this I don't get... You want the devs to GIVE you an arbatory reason to go into combat by restricting you? The combat would be the same, people getting exp from each monster doesn't change anything. It reminds me of old raids in MMOs where people used to have to repeat a raid again and again until they got a full set of resistance based gear so they could do the next raid without being instantly killed by that raid boss's special effect. But there is no actual reason for this to exist, if the raid mechanics were just based around existing resitances rather than a new mechanic limited for the new raid boss then people could go into it from the start, have the EXACT same mechanical experience in game... But spend much less time getting there. Yet people cry fould murder if this sort of gating isn't in MMOs I see this as an extentision of the same mentality shown here where people are crying foul murder over not getting combat exp. You want combat to award exp, but not for leveling obviously because you get levels anyway, so you want a little number to go up when you kill things because you cannot justify your actions any other way. If you play games to see numbers go up and not because the game is engaging I suggest finding another hobby like slot machines or pachinko. Heck farmville might satisfy your morbid curiosities more than this game.
  2. Just adding my 2c to the mix. Played through a fair bit of this patch today (~4hours) and had no issues with combat on normal, everything was a breeze and the only downed state was due to a trap. Mind you I am fairly used to this style of game and one of those unlucky few perma GM'ed for life in my pnp groups. Please remember that some of the mechanics and character balance will be different in the final game as I doubt we will be starting at level four, nor in level four areas. Had a bunch of glitches (vibrating rooms, a lantern with a wobbly white square, some missing dialogue here and there) also the cursor seems to be a bit odd at 1440p in certain screens. But the combat worked well for me, easily my favourite update so far (atleast healing spells seems to effect my characters now -laughs-)
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