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EdgarAllanBroe

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Posts posted by EdgarAllanBroe

  1. Title is pretty self explanatory. Whenever I try to enter the Caed Nua main keep, the game crashes to the desktop.

     

    I did a bit of testing with this:

     

    I tried going through the dungeons and up the stairs to see if the back entrance worked, the crash still occurred.

     

    I tried loading some older save files, my oldest save file did work, but it's about 10 hours behind in game time, not a loss of progress I'm interested in making. 

     

    The outdoors and other buildings in Caed Nua are all fine, it's only entering the main keep that's causing the crash.

     

    Edit: Using dropbox link because attachments aren't working for me.

     

    This is the earliest save I have after the crashing issue started. The only older save is over 10 hours behind in game time.

    https://dl.dropboxusercontent.com/u/155556124/71a0e22b140445a9914074ac241f441e%2011754970%20HadretHouse.savegame

     

    And this is the output log after the crash.

    https://dl.dropboxusercontent.com/u/155556124/output_log.txt

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    I agree with him on combat xp (this is a dungeon crawler; we need murder xp) but I disagree with his criticism on inventory size (opinions..opinions...). I think he was too quick to judge combat speed considering, as he mentioned, that the state of combat is a bit buggy (moreover, I believe the issue is not speed but feedback).

     

    It is not a dungeon crawler.

     

     

    Sure it is.

     

     

    No. Legend of Grimrock, for instance, is a dungeon crawler. Diablo is a dungeon crawler. Dark Souls is a dungeon crawler.

     

    A dungeon crawler requires a linear, or near-linear game progression, through a restricted game space(Often the eponymous dungeon), with a focus on fighting monsters and collecting treasure. In Pillars of Eternity, as in Baldur's Gate, you are free to deviate from the main story and explore areas disconnected from the story line, and can also follow multiple paths towards your objective. You explore a large and open world, and are free to engage in or ignore peripheral content such as optional quests.

     

    That is not a dungeon crawler.

     

     

    Based on your description, Dark Souls is absolutely not a dungeon crawler.

    • Like 3
  3. It's only because of balance and being fair to non-magic classes.  It doesn't make sense to me that magic should be equal to swinging a sword, otherwise there's nothing magical about magic.  But, for the sake of keeping things fair and interesting it must be so, and for that reason I can accept it.

     

    If wizards were also physically strong, they are then clearly better than non-magic users.

     

    I would disagree. Combat prowess is often the case of skill and practice as much as it is raw strength. It doesn't really matter if you're as strong as the Mountain if you don't know how to fight with a longsword, because the guy who does will redirect your attack and split you open with a counter.

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