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Chryyso

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Everything posted by Chryyso

  1. Sry if there is already a post/thread about this There are Cloaks all over the world of eora... but the variety is rare... so why no visual models of quivers, or backpacks, or other stuff... just for discussion My point is: What's an archer without his quiver...
  2. sry for this... 3 day festival... too much beer and mead... and i can't stop thinking about PoE... These are just stories about the playthrough and I don't want to talk about the game itself. My intention was to write down a whole "new" story about a group of travellers/adventurers offset from the "Watchers Story"... and something like that i have not found anywhere but i will take a look again.
  3. Every Game has some Stories... such a "****ty" game like double U O double U... I want the community to write a story about a group of adventurers, where every adventurer has a unique backround story. Rules: 1. Every writer is allowed to write one sentence, which describe the things that be, or what happens at the moment. 2. if "2" guys write at the "same" time, the first posted thread is the TRUTH story. 3. The Adventurers can die and/or leave the group, 4. Write what you think, what it is that comes nex. 5. There should be at least 3 Adventurers at the beginning and not more than 5 at the "end". 6. write a true story about real heroes and/or traitors The Party needs a name. The Members need names. The Members need background, which should be described in their thinking/memories. All rights reserved for Obsidian!!! I'm so fu**ing sry for this thread, but i can't wait to play the gane and I need some distraction till the release. Let me begin. Cìkh is sitting on a tree stump in the camp near Dyrwood and thinks about his past, while he is stroking his wolf-companion and repaing his Longbow.
  4. Loot the Treasure - make a save - leave the game ... load the game and the treasure is in your inventory and you're able to loot it again... and again... and again... Endless Treasure of Od Nua :D
  5. I never played the whole game through... the reason... everytime i'm getting to act 3 with my ranger ... I'm thinking and thinking... reached level 11... superior... perfect... but then it comes through my mind... that's not a ranger... that's a f****** beastmaster... i don't want to play a beastmaster... so i delete all my savegames and start with a cipher... after i'm getting to caed nua ... there it comes... that's not my class... delete all of my savegames and start a new game with a ranger... and so it goes on... since the release I don't want to play a beastmaster, i want to play as a ranger... a simple sharpshooter with more than 3 active skills... there's nothing to say about the dps or something else... i'm writing about combat mechanics... it just makes me mad that he's/she's nothing more than a afk-autoshooter... and a beastmaster is not a sharpshooter...
  6. I know that all and that's why i wrote about the passive talents... Micromanagement is a must have in this sort of games
  7. First of all I am sorry if this topic is in the wrong corner. Second: I want to thank Obsidian for this great game. Third: I love to play the ranger-class in every game. Baldurs Gate Baldurs Gate 2 Icewind Dale IWD2... I know that PoE isn't DnD. I'm sorry to say that the ranger is useless in PoE. You send out your pet to annoy somebody while your ranger stands somewhere and marks the target, then one wounding shot and perhaps to stun it with your binding roots or another target or envenomed strike... and then the ranger stands there and afk-autoshot... There is no combat mechanic... like the cipher or the barb or the wizard... It's a great idea with the Pet-companion and that the ranger focus on range attacks but the problem is that you only have one shot (wounding-shot) and one dbuff (mark), while the other talents focus on your pet and that's a little bit poor. For a Ranger there should be more advantage if he's using his bow/crossbow/gun. The passiv talents suck... I want to click the right things to get the right target down... I want a mechanic And there is one other thing that's really annoying. When the pet dies then the Ranger gets this dbuff... I like the idea... but when somebody hits my dog I would first of all be really angry before i'm starting to mourn... My Suggestions... Give the Ranger-Class more supporting skills and a better mechanic. perhaps more/better shots like a "lower-DT-shot "or a "hammershot" (stun/knock out) whatever just to make the ranger more usable and not standing somewhere alone in the woods and shoot. And another thing is the dbuff (when pet dies) there should be a time (probably 3-5 seconds) where the ranger gets really angry (perhaps +might, +accuracy for that time) and then after the time he gets the dbuff (would make the game more reality like xDxDxD) perhaps there is a way to make 2 different rangers one who focus on the pet-talents and the other focus on his shots... I want to know/read/hear the thoughts of other players about it... i don't want the ranger to get an OP-class... i just want the ranger to get more mechanic in his playstyle... just for discussion... please do not pick on me
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