And here, I thought I might have been able to write something new about the game and my own impressions.
Bugs aside, (And I stepped on a lot that ticked me off, ie. forfeiting a swoop race caused me to even whenever I finished one afterwards it would still say that I had a nasty crash. (Telos Cantina))
I could see the potential of some real genius in the ideas of the story for the game. Almost as if someone who was a close friend of the original writers for Kotor 1 knew this person as if they were their own brother. (Kotor's was a slightly higher skilled writer... but Kotor 2's plot ideas weren't bad.)
What the game fails at is in it's execution of those ideas. For what ever reason, deadline, budget, or some hackney falling out within the programming staff... doesn't matter to me. What matters to me is the game is left flat and seems that it should have forced there to be something like a Kotor 2.5 or something.
I describe it mostly as a screenwriter who works on a script for a good 2 years and then hands it over to a director who says he'd love to make this movie... and when the screenwriter views his work... with his name in the credits. (Meaning his credibility as a writer is at stake in this film... and his career and future earnings will be effected.)... He see's some piece of crap that he had no idea it'd turn out this bad on the screen.
(Prime example, anyone realize that the "Batman and Robin" movie, and the screenplay for "A Beautiful Mind" were written by the same guy?)
And that's my brief take on what happened with the Sith Lords. Unfortunately, that also means that I won't be touching another game by Obsidian entertainment unless it is reviewed by people who I flat out trust. (Meaning sources within the gaming community that aren't easily bought off for highly placed reviews... like IGN and their 9.3 rating.)