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Razorfish

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Posts posted by Razorfish

  1. Pretty sure they're not in the game...there's tons of small bits like that, that weren't used.

    It's all set up in the dialog files, but most of the smelly references are only unlocked in subsequent playthroughs. I'm not sure if the PC version updates the playthrough counter variable, so it's possible that they never actually get "unlocked"...

     

     

    I'm trying to put together Disciple's holocron bits but that's a really large segment...not sure how to go about it yet.

    You found the VOs for Disciple's cut holocron lines? (w00t) Could you point me to the folder(s)?

     

     

    The T3/Atton pazaak stuff - mind you, I have no idea what order it's 'supposed' to go in

    If you're interested, you'll find the ordered dialogue in the second and third branches of 003ebo_dlg.erf\A\attt3.dlg (two cutscenes played sequentially)... I've watched it a couple hundred times while testing my additional scene riggings (adding actions), heh. :blink:

  2. Kotor /TSL mods normally work fine on the xbox except when they contain new models, which are not compatible (and from what I can see, you are creating/altering some models)

    Yes... The options on the table are to release slightly stripped down scenes that don't incorporate the additional models for the XBox users, or to ignore XBox considerations altogether :thumbsup:"

     

     

    Just curious, how does that work -- using Xbox live to update it?

    From what I've gathered, you'd need to have a "modded XBox," which means that you'd either have to buy a special chip and solder that onto your XBox board or buy an XBox with the chip already installed, and that will then allow you to FTP files from and to your XBox HDD... Not exactly as elegant as XBox Live...

  3. Are you adding any new models, ie Dark Side/ Injured Atton (aftter the cut torture scene?)

    Yes, there will be an injured Atton (nicknamed "mutilated Atton"), as well as his arm... :("

     

    Other than that, there may (or may not...undecided atm) be supplemental placeables for a specific scene we're working on. We're not going to focus much on adding new models, aside from what is necessary. I've been told that most custom models are not compatible with the XBox version of the game, so we may also have to resolve that issue down the road.

  4. My question : Is there someone who could make a simple mod that replaces the .bik cutscene with the ingame cutscene? if its not too much work ....

    The issue I see with the in-game cutscene is that it requires a level load before and after running (i.e. shift to 853NIH to play the cutscene, and then go back to wherever you were before that when it's done), whereas the bink cinematic doesn't.

     

    Anyway...I gave it a try, just for the sake of modding (it was a bit tricky to achieve the desired effect)...

     

     

    <removed rzf_nihvis_cutscene.zip ( 15.44k ), get the updated version below>

  5. I understand that are trying to make this as "canonical" as possible?

    I guess it could be considered that way, since we're not changing the ultimate outcome, just the immediate ending and varying the paths to it a bit, but we're not trying to be as canonical. Our only advertised goal is just to restore some cut content in a coherent manner, taking cues from the context of the game, file placement, gameplay programmer notes and the like...

     

     

    Querry: will some of the features being added be optional? rather than just adding all?

     

    Irritated statement: i must say i have grown attached to some of the meatbags.

    If you meant "Will it be possible to choose which restored events to install?", the answer is no (with a few exceptions). Many of the restorations are interconnected (especially in Malachor), so you wouldn't be able to omit one without omitting all others that depend on it.

  6. HK Factory

    Will it be required to play the HK Factory Quest to finish the game?

    Or is it something like a bonus quest?

    I would prefer the first opinion in relation with the storyline (G0T0 and remote at Malachor V)

    Since it is possible to have never reactivated HK-47, or have him activated too late in the game to trigger the events leading to the HK Factory reveal, it is an optional sidequest, somewhat like the original KotOR npc sidequests. You can also decide to ignore the sidequest upon getting the journal entry, if you want; Even not doing the sidequest will have an impact.

     

     

    Ravager

    Will the Banter "Visas talks to Mandalore" be restored?

    It's possible... We discussed it before, but we have not solidified our plans with respect to Mandalore yet.

     

     

    Malachor V

    Will there be any conclusion of what happened to Bao Dur?

    Well...he won't be playing a much bigger role, but we have a couple of notes pertaining to Bao-Dur for Malachor in the current draft of the project plan.

  7. it may be an idea to wait for the patch first before trying to restore the lost content

    I think that most of our work at this point would not be affected by the patch (or so I hope) because it is unlikely that the patch will alter any cut content. However, we have put certain things that are at least rumored to be "righted" by the patch - such as quest/dialogue/scripting-related fixes and music restoration - on the backburner until we see what the patch changes.

     

     

    I can only hope that a developer at Obsidian will take the time to accidentily send you all some extra stuff to work at.

    :( ...actually, that'd be nice...but...just wishful thinking...

     

     

    have you tried to implement all cut material into one savegame, or have you just tried with one content at a time?

    If that's an "are you done yet?" question, then the answer is no :lol: Where are we at right now? Well, there are several project leads, each handling a different aspect of the restoration project, so development and testing progresses asynchronously. When most of us have something majorly new to report, you'll see another WIP (possibly semi-soonish, but give us a bit of time).

  8. As I posted in the other Visas-Neutral thread...

    According to the script that plays the Nihilus-Visas cutscene, which is required to trigger the Visas encounter on the Ebon Hawk, the game checks for any of the following cases:

    (1) the player's alignment is 50% towards either Dark or Light (in other words, GoodEvil/Alignment value of less-than-or-equal-to-25 for Dark or greater-than-or-equal-to-75 for Light)

    (2) the player has gained at least 50 points Dark and Light combined

    (3) the player has found at least three Jedi masters

    When you get the option to obtain your prestige class, you will have satisfied the first condition (same alignment requirements).

  9. At least two of those three were cut because it required additional HK-50 encounters after HK-47 joins the party, and which were not completed. (You might notice that in the second/third(?) dialogue, HK-47 mentions that he has met the HK-50s.)

     

    No, they part with the HK-50 seems to be a second option, if they let that one out it could easily be implented...

    Could be implemented, yes, but I'm just saying that this is what Obsidian had in mind:

    (1) If you look at the existing structure of the dialogue, the lines are delivered linearly (i.e. the lines are said sequentially, not split to be alternates). There are many cases in which the dialogues contain speakers saying two things in sequence without an interjection from the listener.

    (2) Also, if you've looked at the script that chooses the cutscene to play on the Ebon Hawk, you'll notice that even both those scenes include a condition to check whether or not the party has encountered HK's since HK-47's reactivation.

    (3) There's a gameplay programmer comment at the very beginning of that dialogue describing the purpose of the cutscene: {HK-47's upgrade, after Bao-Dur's repair is high enough and HK-50s have been encountered}

  10. If my character is neutral, what would he get????

     

    If you're neutral, you get

    Force Enlightenment. As long as you're not dark, and by "not dark," the game means less than 10 points towards the "evil" end of the spectrum. ...Yup, the game tends to lump light and neutral together mostly in terms of spoils of war

    .

  11. Hey all, just a heads up - the TSLRP website now has a FAQ page, in case newcomers don't want to read through 10 pages of posts to find answers.

     

    Nice work, but what about located language version ?

    After discussing the possibility of language translations with some of the other team members, I can say that we would like to have some translators help us with converting the altered text for the HK Factory first, as that is going to be released before the rest of the project.

     

    This trial run would also give us the opportunity to figure out how to coordinate translation efforts for the rest of the project when it is closer to completion. So, if you know how to use tk102's DLGEditor (or can learn how to quickly) and are willing to help translate for a different language version of the game, send me a PM or email.

     

     

    A much more harder fight would give the "sacrifice visas" option more sense imho

    We are considering ways to differentiate the various options available to the player at the various stages of the confrontation. I'm not exactly sure what Kiwegapa (the guy who is coordinating the Nihilus confrontation changes) has in mind for the boss fight itself, but the options you pick may change the dynamics of the battle a bit (...or not).

  12. The Escaped Crimminals Telos Quest is completable  without ever going to the planet surface first. Whether this was intentional or not I dunno.

    I checked Grenn's dialog file, and it looks like a bug - the wrong conditional scripts are called in the "got information on the Escaped Criminals" branch, which is why you get to lie to Grenn about killing them (it's not actually supposed to be a lie).

  13. Damnit, why did they scrap loads of HK, some examples:

    * Convo's (3) between HK and Bao Dur:

    At least two of those three were cut because it required additional HK-50 encounters after HK-47 joins the party, and which were not completed. (You might notice that in the second/third(?) dialogue, HK-47 mentions that he has met the HK-50s.)

  14. 2.  They like this idea because they don't need to work as hard at making it perfect for release - after all, the fans will fix it, right - and see this as a shadow project that they can indirectly support in order to sell more copies.

    "Foisting the job of completing the game" on modders is never good for a developer's reputation (which can be quite important if that developer wants to stay in business), and I doubt that this is what Obsidian was trying to do. We are not "completing the game for them," but we are implementing the cut content available on the game discs to piece together a new set of endings, which we speculate to be closer to what was originally intended than what the game currently shows us. Why? Because that's what we, as players, wanted to see.

     

    If it happens to result in positive press and more revenue for the developer and publisher, then it'll work out to everyone's benefit...well except for us, being completely sleep deprived for having worked on it :lol:

     

     

    Announcing the project on Obsidian's site probably wasn't that great of an idea

    We elected to post this on the OE forums first mainly because we wanted to be open about our efforts and intentions. There's nothing we're doing that requires us to go behind anyone's back, and, besides, many people on these forums expressed interest in the cut content already.

     

     

    but you've still got my support!!

    Thanks, we appreciate all the supportive comments :)

  15. (3) the player has found at least three Jedi masters

     

    Really? Because I get the Nihilus-Visas movie cutscene before I've even left Telos, after being very good or very bad...

    I mentioned above that the cutscene is played for ANY of the three cases :ermm: The latter two cases are designed to trigger the scene if you're playing a Neutral character (either trying to balance out dark and light gains, or being "true neutral" by not gaining dark and light points).

  16. I don't understand of the 25%. I played again and it didn't work that way to me. I was neutral and when i got some light points (still staying to the neutral territory), she appeared...

    According to the script that plays the Nihilus-Visas cutscene, which is required to trigger the Visas encounter on the Ebon Hawk, the game checks for any of the following cases:

    (1) the player's alignment is 50% towards either Dark or Light (in other words, GoodEvil/Alignment value of less-than-or-equal-to-25 for Dark or greater-than-or-equal-to-75 for Light)

    (2) the player has gained at least 50 points Dark and Light combined

    (3) the player has found at least three Jedi masters

  17. slightly off topic, but can anyone tell me how you get visas to sacrifice herself? I have only played this far as DS so far. Or is this another storyline thing that didn't actually happen?

    As it currently stands, the game checks that Visas has a valid melee weapon and certain robes or clothes equipped before it will display the sacrifice option. Iirc, influence and alignment don't factor into this check, so if you meet the aforementioned conditions, you should get the option to tell Visas to sacrifice herself after you've fought Nihilus down to half HP.

  18. I also had this question, is the HK Factory just impossible to reach or it isnt complete? (Area wise, like the Droid planet and Malachor 5, wich areas missing)

    In the PC version, it is impossible to reach because the module files are not available (unless you download the module files that someone lifted from their XBox version), although the model and voice files are still there. I'm not sure about the XBox version, but I think you can cheat yourself onto the level, but it would also be unreachable through normal gameplay.

     

    In both versions, it is complete (enough) area-wise, but incomplete content-wise. Despite what some people may be saying in other HK Factory posts, it's not nearly as simple as adding a few triggers and removing the visible gameplay programmer comments from the dialogue. I've been helping to restore the HK Factory for the past few weeks, and we've had to make additions and edits almost across the board - scripts, cutscene dialogs, character dialogs, console dialogs, triggers, map display, blueprints, etc.

     

    Both \StreamVoice\298\ (military base sub-level) and \StreamVoice\299\ (HK factory) will contain the VOs you're interested in. If you download the modules themselves, you can also check out the dialogs that they are associated with.

     

     

    but i think its weard too that they say in the soundfiles it is on telos ...

     

    because

     

    what was the planet they cut?

    M4-78 (the Droid Planet), and the HK Factory on Telos are two separate areas. Iirc, it has been generally stated that most/some of the HK Factory content was salvaged from the cut Droid Planet.

     

     

    I haven't read anything about Malachor V being shortened - I'm not saying I don't believe, I just haven't looked at everything that was cut or changed cos there's so much.

    There's quite a bit of stuff cut from Malachor V, but most of it is cutscenes/dialogue, rather than new areas (although there are a few locked away areas too apparently).

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