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LatisARG

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Posts posted by LatisARG

  1.  

    If you only need to do 25% of the side content to hit level cap though, that's low. I was hoping it'd be aimed at something like level 9 with no side content, level 12 at 75+% side content, with the last 25% of side content "redundant" XP-wise (but still providing stuff like cool gear).

     

    This. Though I'd probably say we don't need any redundant XP at all. Remember that you get 10% extra XP for every missing party member. So why not add a special incentive for someone playing with a smaller party?

     

    I think it should look something like this:

     

    - 40-50% of side content will net you level 9 and will allow you to beat the game at a higher (perceived) difficulty [in other words: a game on "medium" should then feel like you play on "hard"]. This is a cRPG; I think it's fine to punish players for rushing content as much as that they don't even do half of the optional content. The IE games did that and nobody ever complained about it, so it's fine.

    - 85% or more of side content for a 6 people party will net you level 11

    - 95-100% of side content for a 6 people party will net you level 12

    - 85-90% of side content for a 5 people party will net you level 12

     

    This makes it so there's a good incentive for people to drop one or two party members to gain the last level earlier than if you had a group of 6.

    Only completionists that explore every corner will reach max level with a 6-man party.

     

     

    i got capped at lvl 9, the game didn't let me reach more levels :(

    why?

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