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Fiaryn

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Posts posted by Fiaryn

  1. Tekehu was the stand out for me. He in many ways out Eder'd Eder. On the surface he's nothing but a self obsessed hedonist, but whenever anything of significance is going on he gives away who he really is: a genuinely caring person with a big heart. From his outrage at the conditions of the Roparu and willingness to suggest whatever means necessary to alleviate their suffering, to his honest and well meaning efforts to understand Pallegina's childhood trauma, Tekehu is just a straight up good person.

     

    Maia is the sort of inverse of Tekehu. On the surface she's easily to like, quick to crack a joke. Friendly and funny. She is, however, in words and deeds an enthusiastic goose stepping fascist and hella racist. You cannot take her anywhere without her singing the praises of how great colonialism is and how the savages have no hope of bettering themselves without being subjugated first (and, of course, their resources conveniently plundered to fuel imperial ambitions elsewhere). She's legitimately a kind of terrible person, though her quests can soften that.

    • Like 6
  2. Can anyone clarify how are the things with faction aligned companions? Do some of them leave you no matter what when you side with a faction that is not their own, or is there a way to avoid it? Perhaps they tolerate some enemy factions better than the rest (like, Maia would never side with the huana but would be ok with the pirates, or something like that)? 

     

    I think I saw someone mention that Maia and Pallegina get kicked out by the queen in the huana storyline, but leaving them on the ship during the quest where it's suppoused to happen allowed them to stay with the player. 

     

    Every ending except "**** this I'm out" and "side with the Huana" will make you lose a minimum of one companion.

     

    I will probably go with Valian is future run.

     

    I went with Principi because I love Serafen but even he is somewhat done with Principi after a few quests. The ending is decent for the deadfire.

     

    Ruatai is the big bad of this one it seems. Everyone hates em and they use force to solve everything.

     

    And Huanu is in the middle.

     

    But the saddest part? You don't side with Valian, they send Pallegina to her death. Like WOW, OKAY. They also seems like the best choice for me and my "We don't need the gods anymore. It's up to us to look toward the future." approach anyway.

     

    I think it's just the Principi ending where Pallegina gets sent to her death.

  3.  

    None of these are good people by any modern standard. They're all acting in what they perceive to be the material interests of their respective nation, nothing more nothing less. It feels real and human.

    You say that like it's a good thing.  ;)

     

    ---

     

    One of things I liked about PoE I is that there were a couple of factions that, while they had warts, could be seen 'good', especially if one prodded them in the right direction.  Hell, even the bastard faction had one fairly decent option.

    If all the factions are more warts than not (to put it mildly), that really doesn't appeal to me personally.  After all, I want to deal with Real Life, I'll stick my head outside the door.  Basically I want a faction that I can actually want to see succeed, not where I swallow my bile and look the other way.

     

     

    I do think it's a good thing, yeah. There's no shortage of RPGs wherein your choices consist of "will you be Mega Jesus or Ultra Satan? Choose, but choose wisely...", it is refreshing to have some real choices now and again.

     

    Real choices means having to make a stand on uneven ground, and not being able to be sure that everything will turn out.

    • Like 1
  4.  

     

     

    Huana definitely not good, they have an appalling caste system. In many ways I think they are the worst of the factions.

    The one saving grace is that the members of their lowest caste are guaranteed to be reborn into a higher caste in the next life. If you think about it long-term (in which souls are cycling from caste to caste and every soul gets to inhabit all statuses multiple times), it actually makes a weird kind of sense. Every culture in POE has its downtrodden, but only the Huana guarantee that theirs is reborn into a better station.

     

    How (or if) they're able to actually manipulate the wheel in that way, I have no idea.

     

    sounds like traditional "opiate of the masses" sales pitch for oppressive cultures and/or regimes to be using organized religions to maintain order.  promise o' reward in the next life helps keep the populace placid.  

     

    HA! Good Fun!

     

     

    Except in POE reincarnation is a confirmed reality as opposed to a dogmatic belief. We can also probably assume that in a world with watchers/animancers/awakened, the Huana reincarnation mechanic of rotating castes has probably been confirmed to some degree. 

     

    I think a lot of people are looking at it the way we look at caste systems irl, which are entirely socially constructed. In POE it's part social engineering, part metaphysics. 

     

    I'm not *for* the Huana caste system or anything, I'm just saying it's more nuanced than at first glance. 

     

     

    No, we cannot safely assume that. Animancy being openly endorsed is a very new thing, and studying souls is still not well tolerated in most cultures.

     

    We already had one example of a culture with beliefs regarding reincarnation that turned out to be ENTIRELY wrong (the Pale Elves in Rymrgand's Temple in PoE1), why would this be any different? Animancy and the mechanics of the soul is mostly used in these games as a metaphor for medical discoveries in the Renaissance/Early Modern period and the demystification of the human body, the Huana are quite likely entirely wrong in their beliefs.

    • Like 2
  5. This lose a companion thing over faction choice seems rather annoying to me.  You spend hours and hours building up a character and get attached to having them in your party, not to mention the synergy of your party's combat tactics, etc.  And to have that all thrown out the window by a faction choice seems rather annoying.

     

    Maybe it'd be nice to know ahead of time which companions have problems which factions, though OTOH I suppose that could  be rather spoiler-y.

     

    It does sound like it makes a good case for using side kicks (presuming that they wouldn't do this) over companions.

     

    Your companions could not possibly know in advance some of the **** the factions ask you to do.

     

    It's only natural they'd object when their personal values feel stretched to their limit, not necessarily before.

    • Like 3
  6. The factions are quite well done in this game. None of them are perfect or even close to it, none of them possess anachronistic secular humanist 21st century values or beliefs to make the player feel better, they are very much behaving like the early modern era proto-nation states that they (mostly) are. None of them correlate 1:1 to any specific real world culture, but they all clearly show evidence that the writers have done some historical research and know how human beings of the period behaved.

     

    The Huana are the natives, it's their home, but their caste system is legitimately monstrous and we have no evidence whatsoever that their beliefs about the Roparu being reborn as higher caste people is anything more than a post-facto rationalization. Especially given that studying the soul was, up until VERY recently, taboo. Nehetaka in many ways reminds me of some kind of polynesian Tenochtitlan, a central city-state to which the rest of the region owes (grudging, as the Storm Speaker in the opening shows) quasi-fealty.

     

    Rauatai is technologically and scientifically progressive, but they're also explicitly an imperialist ethnostate run by a political faction that ardently believes in Aumaua (specifically Rauataian Aumaua) racial supremacy. They remind me a great deal of early imperialist Japan.

     

    The Vailian Republics lack a race theory ideology, and are way more hands off than Rauatai but the flip side to that is that they do practice slavery. They don't seem to be practicing industrialized chattel slavery, yet, but if they go down that road that kind of thing tends to produce racist ideologies as a matter of necessity so that anyone involved can sleep at night. There's real reason to fear for the future of the Republics.

     

    None of these are good people by any modern standard. They're all acting in what they perceive to be the material interests of their respective nation, nothing more nothing less. It feels real and human.

    • Like 10
  7. PoE1 is fairly dry, and lacks the bombast that people have come to expect in RPGs from Bioware RPGs. It has a **** load of text, in no small part due to Avellone's characters being brick walls of absurdly dense prose (that is not a compliment). It's not hard to see why people would be put off, even as a fan.

    • Like 1
  8.  

     

    If Eder really isn't romanceable, it'd really make absolutely no sense because his sexuality was flaunted quite a lot in PoE1. I've also seen people say he can get together with Xoti, so it'd make even less sense. Like how is it remotely believable writing that Eder is okay with showing interest in several female characters but suddenly outright refuses a female player character for no particular reason?

     

    Sometimes you're just not their type and that's okay.

     

    Sorry, but that argument doesn't fly in a game where your watcher can literally have any personality.

     

     

    Personality is not enough, despite what our fondest wishest might tell us. Sometimes "not being someone's type" can involve intrinsic characteristics you can't change.

     

    Like being a wandering murderhobo who attracts natural disasters, speaks with ghosts, and could conceivably go barking mad at any moment.

    • Like 1
  9.  

     

    If Eder really isn't romanceable, it'd really make absolutely no sense because his sexuality was flaunted quite a lot in PoE1. I've also seen people say he can get together with Xoti, so it'd make even less sense. Like how is it remotely believable writing that Eder is okay with showing interest in several female characters but suddenly outright refuses a female player character for no particular reason?

    Sometimes you're just not their type and that's okay.

    omg, what type? watcher type? cos the watcher can be literally any type

     

     

    Remember how in KOTOR 2 Mira says "you're weird, old enough to be my dad, and not my type"?

     

    I think it's fair that not everyone is into wandering murderhobos who see dead people.

    • Like 4
  10. If Eder really isn't romanceable, it'd really make absolutely no sense because his sexuality was flaunted quite a lot in PoE1. I've also seen people say he can get together with Xoti, so it'd make even less sense. Like how is it remotely believable writing that Eder is okay with showing interest in several female characters but suddenly outright refuses a female player character for no particular reason?

     

    Sometimes you're just not their type and that's okay.

    • Like 4
  11. The developers or some developers of this game seem to have a fixation on narrative and the rest of the RPG mechanics get a short shaft. They could have easily made the level cap 50 and made it so that you leveled for the entire game. But a low level cap means you focus on their story and not your personal progression. I dislike when developers have agendas other then the enjoyment of the game.

     

    Y...yes. That's the only possible explanation, you nailed it chief. We've got a real psychologist on our hands here!

  12.  

    Come on man, isn't it obvious? It's the chance to have a child in the game. How cool is that? Being responsible for a kid, whether you're acting like their parent or their older sibling or just their guardian, is unlike any other thing we can do in this game.

    But... you aren't being responsible.  You're dragging it off into danger, away from home, where it will likely die.   Selling it as a slave or sacrifice would also be like any other thing you could do in the game, and I can think of much worse and less appropriate 'unique' things that would be different for the sake of difference.

     

     

    @Fiaryn- Great, I got that.  I'm asking what the appeal of the characterization of 'child thief' is and why RPing child endangerment is being portrayed as a positive.   Like you're a god of war or something...

     

     

    I don't mean to alarm anyone, but human beings do not always act in a way to produce 100% ethically utilitarian outcomes beep boop ;)

     

    They act on emotional impulses, cultural biases, they rationalize said impulses after the fact and then try to make the best of it. Roleplaying does not begin and end with finding a way to play a character who does the "Right" thing in all circumstances.

     

    For example, did you know that a lot of medieval and classical era military leaders led from the front despite that being a dumbassed thing to do by any practical, objective measure? Crazy, I know.

    • Like 4
  13.  This could be a mistranslation, but a gamestar.de article said all the new companions are romanceable, but none of the original three are.

     

    From German review site https://www.gamestar.de/artikel/pillars-of-eternity-2-deadfire-pirat-auf-goetterjagd,3329390,seite4.html

    " Alle Charaktere bilden nun stärkere Beziehungen untereinander aus, zerstreiten oder verlieben sich. Unsere Figur kann sogar eine Romanze eingehen, allerdings nur mit den neuen Charakteren aus Pillars of Eternity 2. "

     

    Google translate: All characters now form stronger relationships with each other, disparaging or falling in love. Our character can even make a romance, but only with the new characters from Pillars of Eternity 2.

     

    I'm hoping they're mistaken. It seems strange to me because you'd think characters you have a pre-existing history with would make for more believable romances.

    • Like 10
  14. Does anyone know which companions are romance options? Anyone watching the streams?

     

    I don't want to get spoilers for the game, except in this case, because it might influence my class choices. If Xoti is a romance option, for example, I'd rather not play as a priest.

     

    All party members have multiple class options, friend. You don't need to not be a Priest to romance Xoti without causing optimization inconvenience, because when you recruit Xoti you can elect to have her be a Priest, a Monk, or a Priest/Monk. She has unique subclasses for both options.

     

    All companions have three class combination options that fit their given story/background/demeanor/etc.

    • Like 1
  15. So... What is the obsession with bad parenting and child endangerment of some kid you stole? Do you just really want a young Orlan slave for this game or what?

     

    Honestly confused- the only other inventory item I've seen people really want is Tidefall, and they're not nearly so obsessed about it.

     

    It's an interesting opportunity for characterization of the Watcher, and an additional source of possible character motivations when interacting with quests.

     

    In a word, roleplaying.

    • Like 1
  16. Is there any info on the stats of Pelleginas potential subclass "Freremas mes Canc Suolias"? I want to know if I should keep her subclass or change it to "Kind Wayfarer" in the PoE 1 game state.

     

    Last I heard, Pallegina is Brotherhood of Five Suns mechanically regardless of whether or not she's working as a Kind Wayfarer. The reason for that is: Paladins draw power from ideological zeal. Even if Pallegina is kicked out of the brotherhood, that's them abandoning her not the other way around.

  17. From my understanding, multiclassing is more versatile but not necessarily more powerful. There are a couple classes that most seem to think would be better as a multiclass than keeping single (ranger and rogue I believe), but overall single is as much a strong choice as multi. It really depends on what you're trying to get out of it.

    Single classes get access to tier 8 and 9 abilities while multiclass does not. And they reach each tier a bit sooner. Plus they have one more ability point to spend by the end.

    Multi gets access to two trees and two resource pools but progress a bit slower. And if there's a lot of awesome stuff in both trees it can be difficult deciding how to spread your points haha.

     

    With everything I've heard, both ways can be feasible and fun. People are just more hyped for multiclass cuz it's new to PoE and there's so many fun combos and synergies you can try for. Something many people enjoy :)

     

    It's kind of the opposite, actually. Multiclassing in Deadfire isn't really about versatility at all. Because you only get +1 ability per level up, and +1 for each class when reaching a new power level, you can't possibly fully explore the options in both classes, which means you have to be very selective and focus on what synergizes. If anything, pure classes are the ones who can become truly versatile by focusing all their ability points into a single class' tree.

    • Like 1
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