Jump to content

seanshineyouth

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by seanshineyouth

  1. This may seem petty, but I have decided I won't get Pillars of Eternity II now because of this.

     

    Sorry Obsidian, but 9 times out of 10 when a complex RPG that should stay on PC ends up going to console too, it ends up resulting in the whole product being watered down and oversimplified in the sequels for the sake of platform parity and it isn't long before the console version is dictating the direction of the game.

     

    If you can prove me wrong I may pick up the sequel later on, but as it stands I will not get invested in another RPG series just to see is sacrificed on the altar of pandering to the consoles. Burned too many times before.

     

    I could be wrong, but I was pretty sure waaaaay back when I was backing this originally that it was stated it wasn't going to come to consoles for this very reason? Though it's been a while so I may be mixing it up with something else I backed.

    Every title in the last 10 years that was already a high caliber game, that was ported to consoles got streamlined and greater longevity in its support. If the game was borderline crappy and they port it, yeah that makes sense they're just trying to make a buck before they abandon it, but games from good companies with good support only make their games better on console. Most PC players were begging for Diablo 3's console-first loot 2.0 system and slick menus... that's just one example. Not sure what you've been burned by, but you're personal experience doesn't dictate the norm for the market. There are plenty of games that just plain get better when they're ported to console.

  2.  

     

     

    I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...

    It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/

     

    I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.

    I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there...

    Can't argue with you there friend. Good point. Maybe I'm just biased and want my SP experience to be top notch and I'm afraid multiplayer might divert attention. Lol

     

    Lol it's ok, at least you can see it!  Haha, some people get crazy about it!  Nothing wrong with single player only games either.  I just love the opportunity for couch co-op with the wifey... And i would especially love something to dethrone Diablo 3 as what is currently the ONLY deep RPG experience with couch co-op, especially on consoles.

  3.  

    I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...

    It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended.  I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving.  Bioware had done the last patch on the game after that DLC and never fixed it.  I wrote them off after that :-/

     

    I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.

     

    I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there... 

  4. I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...

×
×
  • Create New...