seanshineyouth
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Posts posted by seanshineyouth
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I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there...
It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...
I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.
Can't argue with you there friend. Good point. Maybe I'm just biased and want my SP experience to be top notch and I'm afraid multiplayer might divert attention. Lol
Lol it's ok, at least you can see it! Haha, some people get crazy about it! Nothing wrong with single player only games either. I just love the opportunity for couch co-op with the wifey... And i would especially love something to dethrone Diablo 3 as what is currently the ONLY deep RPG experience with couch co-op, especially on consoles.
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I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...
It never had serious issues as far instability (for PC guys etc) its only crashed on me once in over 1200 hours of play (thats embarrassing) what I mean is its a complex system under the hood for combat so they had to fix a lot of abilities that were not working as intended. I loved DAI as well at the start but for some reason when patches for DLCs started releasing they never fixed a KNOWN BUG google it a lot of people had it (PC users) that made your characters just lock up during combat and jumping was the only way for them to keep moving. Bioware had done the last patch on the game after that DLC and never fixed it. I wrote them off after that :-/
I see what you are saying but just me personally I like all the focus to be into the RPG combat system/stories and items and forget about multiplayer.
I understand why you would be frustrated, but a post-release patch incurred bug is hardly evidence that multiplayer development ruins single player development... It's irresponsible of them not to fix it, but it's not a pre-release development error, it's post-release support that's the problem there...
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I think Dragon Age Inquisition was actually really good... I'm not sure why multiplayer has to be the scapegoat for the flaws in a game...plenty of single player games launch full of bugs and multiplayer wasn't at all part of the reason... in fact many times multiplayer takes no resources away from single player Bc it's often a separate team with a separate set of skills that works on multiplayer... it's a false mindset... that said, if the game has serious issues I see why you'd say the priority isn't adding features but correcting problems, especially if they don't have a separate team to develop multiplayer...
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I'd love to see some couch co-op maybe even mixed with online as well for console... any chances of this? What about for deadfire?
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PLEEEEASSE, put in couch co-op!! I'd never play anything else!! I'll buy all your premium characters and stuff lol-- just PLZ PUT IN COUCH CO-OP!!!!
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Pillars of Eternity is Coming to PS4 and Xbox One August 29th!
in Pillars of Eternity: Announcements & News
Posted
Every title in the last 10 years that was already a high caliber game, that was ported to consoles got streamlined and greater longevity in its support. If the game was borderline crappy and they port it, yeah that makes sense they're just trying to make a buck before they abandon it, but games from good companies with good support only make their games better on console. Most PC players were begging for Diablo 3's console-first loot 2.0 system and slick menus... that's just one example. Not sure what you've been burned by, but you're personal experience doesn't dictate the norm for the market. There are plenty of games that just plain get better when they're ported to console.