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miller

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About miller

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  1. That's a great idea!!!! =D Running is way OP... hahaa, all jokes aside, I am sure its something they [Devs] would like to add, but as others mentioned, it is, and I would agree, pretty low on the priority list. I usually run, and I find myself trying to remember when I wanted to walk and couldn't. However... I do know a thing or two about programming. That walking framework is in there already. Would take a few lines of code to implement plus a keybinding constant. BUT, hours of proper regression testing to make sure you don't break something completely unrelated by accident.
  2. One year old post, but still... not seeing a walk toggle. I had to pass through a lot of walk-haters. Which is odd, considering they wouldn't be affected by this "TOGGLE OPTION" one bit. Hard to believe we run into folks that prefer less options these days. Here's where it's an immersion breaker for me: None of the AI is running around. Just me. Already I am singled out if I was trying to R_ole P_lay G. Most the time though, I do run so its not a game breaker. Second, I can't sheath my weapons, so it looks damned disconcerting when I RUN up to someone important in the game with weapons at the ready... say a Lord or what not. You try that the next time you are visiting some one important with guards hanging around. Won't end well for you. "Buts that's real life!" yeah well, so is this... when you are trying to Role Play that is. In the meantime, I guess I can Role Play my character always being on crack with not a second to lose.
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