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Pillars of Eternity II: Deadfire & End-Game Design

Pillars of Eternity II: Deadfire is a computer/classic roleplaying game (CRPG), which explores the topics of personal freedom and responsibility, religion, and colonialism. The story takes place in the (fictional, but it is obvious) Deadfire archipelago, where several local and foreign factions stand in uneasy peace, while the protagonist follows a reborn god (who destroyed their very nice castle during his rebirth) to save their soul. The game was unique in many aspects, most importantly, in su

Life of a Gamer

Since this is a "history" post, I'll start with the oldest stuff first and work my way towards the current time, here and now on the Obsidian boards 😊 I often deny having owned a gaming console and that is technically correct. But... long unrelated story, I grew up with relatives who were "junkies" (heroin addicts) and they would often rob stores and homes for things to sell for mere pittances at times to finance their addiction. One day, the oldest showed up at my parents place (my mother,
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