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List of all things OP and broken. To be updated. Including only high priority stuff for now.

 

General

 

-Empower. I think Empower on abilities is currently broken as it often nearly doubles the damage of powerful PL9 abilities. The problem though, is that it doesn't seem possible to balance things with how it works now as it can break even non OP abilities. A quick fix would probably be toning it down to +5 PL, however I'd rather see it either removed so you can only use empowers to restore resources or changed to do something else e.g. guarantee a hit.

-Unlimited empower on summons. Summons with abilities have access to unlimited empower, dealing way too much damage with their abilities.

 

Barbarian

 

-Noting of super high priority.

 

Chanter

 

-Set to their purpose, they all knew their part/brilliant inspiration. - Completely broken, restoring 1 power pool per 3 sec. Rework into anything else really, e.g. more affliction duration, no friendly, anything else that could make sense for t3 int inspiration. Just not this. Makes his "heart did fill with the light of the dawn obsolete", that one is probably more or less balanced although it does allow some crazy combos in a party.

-Mercy and kindness followed where she walked - too strong in general and breaks stuff like fighter's unbending. Nerf to 50% for now.

 

Cipher

 

Cipher is a tricky one because it's a trash class (probably the worst one in the game) until higher PLs so nerfs should be combined with buffs to a large number of spells. However:

 

-Ascended - at higher levels, ascended power spam becomes too ridiculous. Suggest to make powers cost less when in ascended state rather than 0.

-Time parasite - should not stack, +300% action speed is bonkers. 50% should be plenty.

-Death of 1000 cuts - doesn't work at all atm, but just looking at the numbers, probably needs to be toned down once fixed.

 

Druid

 

-Noting of super high priority.

 

Fighter

 

-Mob stance. Free heart of fury on kill is way too OP. Suggest to change to 1 free full attack against a random enemy on kill. It's still pretty much bloodthirst, a much higher PL barb ability, but at least not as broken.

-Charge. Full attack on everyone in aoe is again pretty much a cheaper/much lower level heart of fury and is problematic with aoe weapons and such. Suggested to do ability damage similar to monk's flagellants path instead of a weapon attack.

-Unbending - Change the 75% healing upgrade to some other inspiration. It would still be broken with any healing enhancements. 50% might be manageable.

 

Monk

 

-Swift flurry. Should only trigger once on aoe/multi projectile weapon attacks. Completely broken atm.

-Turning wheel. Nerf to 2.5% lash/wound. 50% "passive" lash is too massive especially considering all other buffs monks have.

-Inner death. Absurd nuke. Nerf to +250% crit damage (this is supposed to be combined with empower and turning wheel nerfs above)

-Empowered strikes. Absurd buff. Nerf to +10 acc & +3 pen.

 

Paladin

 

-Faith and conviction. Nerf by about 25%, gives way too much def with maxed dispositions.

-Shieldbearers of St. Elga - Change cannot die on LoH to grant x pt damage shield. It would be better earlygame but not so abuseable.

 

Priest

 

-Devotions of the faithful could get a nerf for a really long time, but they are not gamebreaking in a way some other abilities are and priest spell list is overall kinda lackluster so it can wait for a more fine grained rebalance.

 

Ranger

 

-Nothing of super high priority.

 

Rogue

 

-Nothing of super high priority. I'd look into some things like Streetfighter after the most obviously broken stuff has been fixed though.

 

Wizard

 

-Missile spells. Less scaling (maybe +1 projectile per 3 or 4 PL instead of 2). This is supposed to be combined with empower nerf.

-Meteor Shower - halve the damage.

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